Replicated the weapon flying tick setup using resources
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Forge for Godot is an Unreal GAS-like gameplay framework for the Godot Engine.
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It integrates the [Forge Gameplay System](https://github.com/gamesmiths-guild/forge) into Godot, providing a robust, data-driven foundation for gameplay features such as attributes, effects, gameplay tags, abilities, events, and cues, fully aligned with Godot’s node, resource, and editor workflows.
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It integrates the [Forge Gameplay System](https://github.com/gamesmiths-guild/forge) into Godot, providing a robust, data-driven foundation for gameplay features such as attributes, effects, gameplay tags, abilities, events, cues, and visual ability scripting through Statescript, fully aligned with Godot’s node, resource, and editor workflows.
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This plugin enables you to:
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- Create hierarchical gameplay tags using the built-in Tags Editor.
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- Trigger visual and audio feedback with the Cues system.
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- Create player skills, attacks, or behaviors, with support for custom logic, costs, cooldowns, and triggers.
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- Build ability behaviors visually with the Statescript graph editor, or implement custom behaviors in C#.
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## Features
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- **Abilities System**: Feature-complete ability system, supporting grant/removal, custom behaviors, triggers, cooldowns, and costs.
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- **Events System**: Gameplay event bus supporting event-driven logic, subscriptions, and triggers.
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- **Cues System**: Visual/audio feedback layer; decouples presentation from game logic.
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- **Editor Extensions**: Custom inspector elements and tag editor with Godot integration.
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- **Statescript**: Visual state-based scripting system for implementing ability behaviors with a built-in graph editor.
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- **Editor Extensions**: Custom inspector elements, tag editor, and Statescript graph editor with Godot integration.
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- **Custom Nodes**: Includes nodes like `ForgeEntity`, `ForgeAttributeSet`, `EffectArea2D`, and more.
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## Installation
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## Documentation
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Full documentation, examples, and advanced usage are available in the [Forge for Godot GitHub repository](https://github.com/gamesmiths-guild/forge-godot).
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For Statescript documentation, see the [Statescript guide](https://github.com/gamesmiths-guild/forge-godot/blob/main/docs/statescript/README.md).
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For technical details about core systems, see the [Forge Gameplay System documentation](https://github.com/gamesmiths-guild/forge/blob/main/docs/README.md).
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## License
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