weapon clip fix
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@@ -202,6 +202,7 @@ offset_left = 1524.0
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offset_top = 1.0
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offset_top = 1.0
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offset_right = -8.0
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offset_right = -8.0
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offset_bottom = 1.0
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offset_bottom = 1.0
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enabled = false
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initial_node_to_watch = NodePath("../StateChart")
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initial_node_to_watch = NodePath("../StateChart")
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[node name="UI" type="CanvasLayer" parent="."]
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[node name="UI" type="CanvasLayer" parent="."]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://ckm3d6k08a72u"]
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[gd_scene load_steps=10 format=3 uid="uid://ckm3d6k08a72u"]
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[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"]
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[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"]
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[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"]
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[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"]
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@@ -11,7 +11,14 @@
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height = 1.0
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height = 1.0
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radius = 0.1
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radius = 0.1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5owyf"]
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use_z_clip_scale = true
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z_clip_scale = 0.9
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use_fov_override = true
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fov_override = 70.0
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[sub_resource type="CylinderMesh" id="CylinderMesh_x1nha"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_x1nha"]
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material = SubResource("StandardMaterial3D_5owyf")
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top_radius = 0.0
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top_radius = 0.0
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bottom_radius = 0.05
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bottom_radius = 0.05
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height = 1.0
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height = 1.0
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