diff --git a/player_controller/PlayerController.tscn b/player_controller/PlayerController.tscn index 0d5878ac..1248309a 100644 --- a/player_controller/PlayerController.tscn +++ b/player_controller/PlayerController.tscn @@ -202,6 +202,7 @@ offset_left = 1524.0 offset_top = 1.0 offset_right = -8.0 offset_bottom = 1.0 +enabled = false initial_node_to_watch = NodePath("../StateChart") [node name="UI" type="CanvasLayer" parent="."] diff --git a/systems/weapon/weapon.tscn b/systems/weapon/weapon.tscn index cbb2b887..742c3ecd 100644 --- a/systems/weapon/weapon.tscn +++ b/systems/weapon/weapon.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=9 format=3 uid="uid://ckm3d6k08a72u"] +[gd_scene load_steps=10 format=3 uid="uid://ckm3d6k08a72u"] [ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"] [ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"] @@ -11,7 +11,14 @@ height = 1.0 radius = 0.1 +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5owyf"] +use_z_clip_scale = true +z_clip_scale = 0.9 +use_fov_override = true +fov_override = 70.0 + [sub_resource type="CylinderMesh" id="CylinderMesh_x1nha"] +material = SubResource("StandardMaterial3D_5owyf") top_radius = 0.0 bottom_radius = 0.05 height = 1.0