gd: added the drop action. Set up state managed coyote time, jump, double jump and overall movement.
This commit is contained in:
@ -15,6 +15,7 @@ class_name InputController
|
||||
@export var aim_canceled:GUIDEAction
|
||||
@export var jump:GUIDEAction
|
||||
@export var hit:GUIDEAction
|
||||
@export var drop:GUIDEAction
|
||||
|
||||
signal input_move(value: Vector3)
|
||||
signal input_rotate_y(value: float)
|
||||
@ -25,6 +26,7 @@ signal input_aim_released
|
||||
signal input_aim_canceled
|
||||
signal input_jump
|
||||
signal input_hit
|
||||
signal input_drop
|
||||
|
||||
func _ready() -> void:
|
||||
GUIDE.enable_mapping_context(base_mode)
|
||||
@ -34,6 +36,10 @@ func _ready() -> void:
|
||||
aim_canceled.triggered.connect(on_input_aim_canceled)
|
||||
jump.triggered.connect(on_input_jump)
|
||||
hit.triggered.connect(on_input_hit)
|
||||
drop.triggered.connect(on_input_drop)
|
||||
|
||||
func on_input_drop():
|
||||
input_drop.emit()
|
||||
|
||||
func on_input_hit():
|
||||
input_hit.emit()
|
||||
|
Reference in New Issue
Block a user