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GMTK25/player/player.gd
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feat: basis
2025-07-31 15:39:35 +02:00

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800 B
GDScript

extends CharacterBody2D
@export_range(10, 1000, 10, "or_greater")
var speed = 300.0
@export_range(0, 1000, 10, "or_greater")
var jump_velocity = 400.0
@export_range(0, 10, 0.1, "or_greater")
var gravity_modifier = 1
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta * gravity_modifier
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = -jump_velocity
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * speed
else:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()