extends CharacterBody2D @export_range(10, 1000, 10, "or_greater") var speed = 300.0 @export_range(0, 1000, 10, "or_greater") var jump_velocity = 400.0 @export_range(0, 10, 0.1, "or_greater") var gravity_modifier = 1 func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta * gravity_modifier # Handle jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = -jump_velocity # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction := Input.get_axis("ui_left", "ui_right") if direction: velocity.x = direction * speed else: velocity.x = move_toward(velocity.x, 0, speed) move_and_slide()