5 Commits

Author SHA1 Message Date
ea3397307e Cave
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Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
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2025-08-03 17:21:15 +02:00
3e7f2f7d3c fic: some world building
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Create tag and build when new code gets to main / Export (push) Successful in 2m30s
2025-08-03 16:53:59 +02:00
0b512bf260 Merge branch 'main' of https://git.game-dev.space/minimata/GMTK25 2025-08-03 16:25:08 +02:00
5ee69f547e ??? 2025-08-03 16:25:05 +02:00
17feb5f493 Mini trucs worldbuilding
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Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 2m28s
2025-08-03 16:23:25 +02:00
5 changed files with 4799 additions and 31 deletions

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@ -35,8 +35,8 @@ func _ready() -> void:
child.became_active.connect(on_camera_became_active)
ambiance.get_stream_playback().switch_to_clip_by_name("Start")
opening_cutscene.play("opening_cutscene")
opening_fade_to_black.visible = true
# opening_cutscene.play("opening_cutscene")
# opening_fade_to_black.visible = true
func on_camera_became_active(camera: SuperCamera):
active_camera = camera

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@ -21,7 +21,7 @@ var gravity_modifier = 1
@onready var base: AnimatedSprite2D = $Base
var current_sprite: AnimatedSprite2D
var is_in_cutscene = true # back to true on build
var is_in_cutscene = false # back to true on build
var current_animation = "idle"
var is_hitting = false

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