5 Commits

Author SHA1 Message Date
f3288698fe feat: basic dialogue system and opening cutscene
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2025-08-01 15:28:17 +02:00
d34f0749bd feat: bubbles setup
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2025-08-01 11:29:35 +02:00
18d1b0b22d feat: bubble location
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2025-08-01 11:13:14 +02:00
01aee48501 feat: player movement and animations
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Create tag and build when new code gets to main / Export (push) Successful in 2m11s
2025-08-01 10:40:47 +02:00
797438d0fd feat: cameras
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2025-07-31 18:26:01 +02:00
31 changed files with 15462 additions and 180 deletions

42
camera/camera.gd Normal file
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extends Node2D
class_name SuperCamera
@onready var area_2d: Area2D = $Area2D
@onready var camera: Camera2D = $Camera2D
@export var should_follow_player = false
@export var minimum_location = 0
@export var maximum_location = 640
signal became_active(SuperCamera)
var is_player_in_range = false
var player: Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not should_follow_player or not is_player_in_range:
return
if player.global_position.x < minimum_location or player.global_position.x > maximum_location:
return
global_position.x = player.global_position.x
func _on_body_entered(body: Node2D) -> void:
if body.name == "Player":
became_active.emit(self)
camera.make_current()
player = body
is_player_in_range = true
func _on_body_exited(body: Node2D) -> void:
if body.name == "Player":
is_player_in_range = false

1
camera/camera.gd.uid Normal file
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uid://cn0crfbdlcoot

21
camera/camera.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://cwxv8xl0hi31i"]
[ext_resource type="Script" uid="uid://cn0crfbdlcoot" path="res://camera/camera.gd" id="1_f5lvx"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7mycd"]
size = Vector2(630, 340)
[node name="CameraHandler" type="Node2D"]
script = ExtResource("1_f5lvx")
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("RectangleShape2D_7mycd")
[node name="Camera2D" type="Camera2D" parent="."]
[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_body_exited"]

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@ -0,0 +1,107 @@
extends Node
@onready var bubbles: HBoxContainer = %Bubbles
@onready var bubbles_back: TileMapLayer = %BubblesBack
@onready var bubbles_interior: TileMapLayer = %BubblesInterior
@onready var bubble_label: RichTextLabel = %BubbleLabel
@onready var left_speaker: TextureRect = %LeftSpeaker
@onready var right_speaker: TextureRect = %RightSpeaker
@onready var time_between_letters: Timer = $TimeBetweenLetters
@onready var ui_flicker_timer: Timer = $UIFlickerTimer
@onready var e_ui_button: TextureRect = %E
@onready var next_label: Label = %NextLabel
@export_multiline var dialogue = ""
@export var start_with_left = false
@export var left_picture: Texture2D
@export var right_picture: Texture2D
signal dialogue_ended
var dialogue_steps = []
var current_dialogue = ""
var current_dialogue_split: PackedStringArray = []
var is_dialogue_ongoing = false
var is_left_speaking = false
func _ready() -> void:
is_left_speaking = start_with_left
left_speaker.texture = left_picture
right_speaker.texture = right_picture
display_profiles()
e_ui_button.visible = false
next_label.visible = false
var steps = dialogue.split("---")
for step: String in steps:
dialogue_steps.append(step.strip_edges())
func display_profiles():
left_speaker.visible = is_left_speaking
right_speaker.visible = not is_left_speaking
func toggle_ui():
e_ui_button.visible = not e_ui_button.visible
func _process(delta: float) -> void:
if not is_dialogue_ongoing:
return
if Input.is_action_just_pressed("interact"):
if not current_dialogue_split.is_empty():
return
if dialogue_steps.is_empty():
end_dialogue()
return
else:
# toggle speakers
is_left_speaking = not is_left_speaking
display_profiles()
load_next_dialogue()
func load_next_dialogue():
var next_dialogue = dialogue_steps.pop_front()
current_dialogue = ""
current_dialogue_split = next_dialogue.split("")
func on_dialogue_started():
bubbles.visible = true
bubbles_back.visible = true
bubbles_interior.visible = true
is_dialogue_ongoing = true
time_between_letters.start()
load_next_dialogue()
func end_dialogue():
bubbles.visible = false
bubbles_back.visible = false
bubbles_interior.visible = false
e_ui_button.visible = false
next_label.visible = false
is_dialogue_ongoing = false
time_between_letters.stop()
dialogue_ended.emit()
func _on_next_letter() -> void:
if not current_dialogue_split.is_empty():
ui_flicker_timer.stop()
e_ui_button.visible = false
next_label.visible = false
var next_letter = current_dialogue_split.get(0)
current_dialogue_split.remove_at(0)
current_dialogue += next_letter
bubble_label.text = current_dialogue
else:
if next_label.visible:
return
next_label.visible = true
ui_flicker_timer.start()

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uid://k2r3aatbbyie

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[gd_scene load_steps=2 format=3 uid="uid://bmng6wjt0paof"]
[ext_resource type="Script" uid="uid://k2r3aatbbyie" path="res://dialogues/dialogue_manager.gd" id="1_6nn6f"]
[node name="DialogueManager" type="Node"]
script = ExtResource("1_6nn6f")
[node name="UIFlickerTimer" type="Timer" parent="."]
wait_time = 0.5
ignore_time_scale = true
[node name="TimeBetweenLetters" type="Timer" parent="."]
wait_time = 0.05
ignore_time_scale = true
[connection signal="timeout" from="UIFlickerTimer" to="." method="toggle_ui"]
[connection signal="timeout" from="TimeBetweenLetters" to="." method="_on_next_letter"]

12
ennemy/armored_ennemy.gd Normal file
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@ -0,0 +1,12 @@
extends CharacterBody2D
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
func play_anim_run():
animated_sprite.play("run")
func play_anim_idle():
animated_sprite.play("idle")
func hit():
animated_sprite.play("hit")

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@ -0,0 +1 @@
uid://dailpwkay2nu5

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@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=3 uid="uid://c5ruphrd8ebuu"]
[ext_resource type="Script" uid="uid://dailpwkay2nu5" path="res://ennemy/armored_ennemy.gd" id="1_f4v0e"]
[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="1_k1sc2"]
[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="2_f4v0e"]
[node name="ArmoredEnnemy" type="CharacterBody2D"]
script = ExtResource("1_f4v0e")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(1, -28)
sprite_frames = ExtResource("1_k1sc2")
animation = &"jump"
autoplay = "idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -13)
shape = ExtResource("2_f4v0e")

28
main.gd Normal file
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extends Node2D
@onready var next_dialogue: MarginContainer = %NextDialogue
@onready var bubbles: HBoxContainer = $Bubbles
@onready var bubbles_back: TileMapLayer = $BubblesBack
@onready var bubbles_interior: TileMapLayer = $BubblesInterior
var active_camera: SuperCamera
@onready var opening_cutscene: AnimationPlayer = $OpeningCutscene
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
for child in get_children():
if is_instance_of(child, SuperCamera):
child.became_active.connect(on_camera_became_active)
opening_cutscene.play("opening_cutscene")
func on_camera_became_active(camera: SuperCamera):
active_camera = camera
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
bubbles.global_position.x = active_camera.global_position.x - 270.0
next_dialogue.global_position.x = active_camera.global_position.x + 133.0
bubbles_back.global_position.x = active_camera.global_position.x
bubbles_interior.global_position.x = active_camera.global_position.x

1
main.gd.uid Normal file
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@ -0,0 +1 @@
uid://cvtt52wodbopm

300
main.tscn

File diff suppressed because one or more lines are too long

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@ -0,0 +1,173 @@
[gd_resource type="SpriteFrames" load_steps=23 format=3 uid="uid://i6035vm5ited"]
[ext_resource type="Texture2D" uid="uid://dbruj2bdtjfmd" path="res://player/assets/char_blue.png" id="1_pbrcr"]
[sub_resource type="AtlasTexture" id="AtlasTexture_8pxes"]
atlas = ExtResource("1_pbrcr")
region = Rect2(0, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_fmu53"]
atlas = ExtResource("1_pbrcr")
region = Rect2(56, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_w7j2h"]
atlas = ExtResource("1_pbrcr")
region = Rect2(112, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_n0b8q"]
atlas = ExtResource("1_pbrcr")
region = Rect2(168, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_jfgyi"]
atlas = ExtResource("1_pbrcr")
region = Rect2(224, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_237xx"]
atlas = ExtResource("1_pbrcr")
region = Rect2(280, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_wpyo2"]
atlas = ExtResource("1_pbrcr")
region = Rect2(0, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_7crtr"]
atlas = ExtResource("1_pbrcr")
region = Rect2(56, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_vgvch"]
atlas = ExtResource("1_pbrcr")
region = Rect2(112, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_a1u5o"]
atlas = ExtResource("1_pbrcr")
region = Rect2(168, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_3dxkp"]
atlas = ExtResource("1_pbrcr")
region = Rect2(224, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_6wior"]
atlas = ExtResource("1_pbrcr")
region = Rect2(280, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_pbrcr"]
atlas = ExtResource("1_pbrcr")
region = Rect2(392, 168, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_p5tca"]
atlas = ExtResource("1_pbrcr")
region = Rect2(0, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_jbx34"]
atlas = ExtResource("1_pbrcr")
region = Rect2(56, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_s3g0c"]
atlas = ExtResource("1_pbrcr")
region = Rect2(112, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_35wys"]
atlas = ExtResource("1_pbrcr")
region = Rect2(168, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjwc4"]
atlas = ExtResource("1_pbrcr")
region = Rect2(224, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_or4qq"]
atlas = ExtResource("1_pbrcr")
region = Rect2(280, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_hggc2"]
atlas = ExtResource("1_pbrcr")
region = Rect2(336, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_b2j0d"]
atlas = ExtResource("1_pbrcr")
region = Rect2(392, 112, 56, 56)
[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8pxes")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fmu53")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_w7j2h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n0b8q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jfgyi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_237xx")
}],
"loop": true,
"name": &"hit",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wpyo2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7crtr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vgvch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a1u5o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3dxkp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6wior")
}],
"loop": true,
"name": &"idle",
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pbrcr")
}],
"loop": true,
"name": &"jump",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p5tca")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jbx34")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s3g0c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_35wys")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjwc4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_or4qq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hggc2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_b2j0d")
}],
"loop": true,
"name": &"run",
"speed": 14.0
}]

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@ -2,27 +2,90 @@ extends CharacterBody2D
@export_range(10, 1000, 10, "or_greater")
var speed = 300.0
@export_range(0, 0.2, 0.001, "or_greater")
var acceleration = 0.5
@export_group("Airborne")
@export_range(0, 1000, 10, "or_greater")
var jump_velocity = 400.0
@export_range(0, 10, 0.1, "or_greater")
var gravity_modifier = 1
@onready var knight: AnimatedSprite2D = $Knight
@onready var red_hood: AnimatedSprite2D = $RedHood
var animated_sprites = []
var is_in_cutscene = false
var current_animation = "idle"
func play_anim():
for sprite in animated_sprites:
sprite.play(current_animation)
func play_anim_run():
current_animation = "run"
func play_anim_idle():
current_animation = "idle"
func play_anim_jump():
current_animation = "jump"
func set_in_cutscene():
is_in_cutscene = true
func set_in_play():
is_in_cutscene = false
func look_left():
for sprite in animated_sprites:
sprite.flip_h = true
func look_right():
for sprite in animated_sprites:
sprite.flip_h = false
func _ready() -> void:
animated_sprites = [
knight,
red_hood
]
func _physics_process(delta: float) -> void:
# Add the gravity.
play_anim()
if is_in_cutscene:
move_and_slide()
return
if not is_on_floor():
velocity += get_gravity() * delta * gravity_modifier
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = -jump_velocity
# if Input.is_action_just_pressed("ui_accept") and is_on_floor():
# velocity.y = -jump_velocity
var direction := Input.get_axis("move_left", "move_right")
if direction > 0:
look_right()
if direction < 0:
look_left()
if velocity.x != 0:
play_anim_run()
else:
play_anim_idle()
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * speed
var smoothed_speed = speed * smoothstep(0, 1, acceleration)
velocity.x += direction * smoothed_speed
velocity.x = clampf(velocity.x, -speed, speed)
else:
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
func _on_dialogue_manager_dialogue_ended() -> void:
set_in_play()

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@ -1,167 +1,11 @@
[gd_scene load_steps=70 format=3 uid="uid://yvp44oauis4n"]
[gd_scene load_steps=61 format=3 uid="uid://yvp44oauis4n"]
[ext_resource type="Texture2D" uid="uid://d3t1fn35skpip" path="res://player/assets/idle sheet-Sheet.png" id="1_g1dw6"]
[ext_resource type="Script" uid="uid://c1fqj3lba7wik" path="res://player/player.gd" id="1_yw30f"]
[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="2_qjkh3"]
[ext_resource type="Texture2D" uid="uid://besci6tw4jtou" path="res://player/assets/itch run-Sheet sheet.png" id="2_yw30f"]
[ext_resource type="Texture2D" uid="uid://dbruj2bdtjfmd" path="res://player/assets/char_blue.png" id="3_qjkh3"]
[sub_resource type="AtlasTexture" id="AtlasTexture_8pxes"]
atlas = ExtResource("3_qjkh3")
region = Rect2(0, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_fmu53"]
atlas = ExtResource("3_qjkh3")
region = Rect2(56, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_w7j2h"]
atlas = ExtResource("3_qjkh3")
region = Rect2(112, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_n0b8q"]
atlas = ExtResource("3_qjkh3")
region = Rect2(168, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_jfgyi"]
atlas = ExtResource("3_qjkh3")
region = Rect2(224, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_237xx"]
atlas = ExtResource("3_qjkh3")
region = Rect2(280, 56, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_wpyo2"]
atlas = ExtResource("3_qjkh3")
region = Rect2(0, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_7crtr"]
atlas = ExtResource("3_qjkh3")
region = Rect2(56, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_vgvch"]
atlas = ExtResource("3_qjkh3")
region = Rect2(112, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_a1u5o"]
atlas = ExtResource("3_qjkh3")
region = Rect2(168, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_3dxkp"]
atlas = ExtResource("3_qjkh3")
region = Rect2(224, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_6wior"]
atlas = ExtResource("3_qjkh3")
region = Rect2(280, 0, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_p5tca"]
atlas = ExtResource("3_qjkh3")
region = Rect2(0, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_jbx34"]
atlas = ExtResource("3_qjkh3")
region = Rect2(56, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_s3g0c"]
atlas = ExtResource("3_qjkh3")
region = Rect2(112, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_35wys"]
atlas = ExtResource("3_qjkh3")
region = Rect2(168, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjwc4"]
atlas = ExtResource("3_qjkh3")
region = Rect2(224, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_or4qq"]
atlas = ExtResource("3_qjkh3")
region = Rect2(280, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_hggc2"]
atlas = ExtResource("3_qjkh3")
region = Rect2(336, 112, 56, 56)
[sub_resource type="AtlasTexture" id="AtlasTexture_b2j0d"]
atlas = ExtResource("3_qjkh3")
region = Rect2(392, 112, 56, 56)
[sub_resource type="SpriteFrames" id="SpriteFrames_7l6ig"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_8pxes")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fmu53")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_w7j2h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n0b8q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jfgyi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_237xx")
}],
"loop": true,
"name": &"hit",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wpyo2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7crtr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vgvch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a1u5o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3dxkp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6wior")
}],
"loop": true,
"name": &"idle",
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p5tca")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jbx34")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s3g0c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_35wys")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjwc4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_or4qq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hggc2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_b2j0d")
}],
"loop": true,
"name": &"run",
"speed": 14.0
}]
[ext_resource type="Texture2D" uid="uid://lew1m4dpw2ss" path="res://player/assets/itch jump sheet-Sheet.png" id="4_g6k8r"]
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atlas = ExtResource("1_g1dw6")
@ -235,6 +79,50 @@ region = Rect2(1280, 0, 80, 80)
atlas = ExtResource("1_g1dw6")
region = Rect2(1360, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_mmwog"]
atlas = ExtResource("4_g6k8r")
region = Rect2(0, 0, 80, 80)
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atlas = ExtResource("4_g6k8r")
region = Rect2(80, 0, 80, 80)
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atlas = ExtResource("4_g6k8r")
region = Rect2(320, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_w7j2h"]
atlas = ExtResource("4_g6k8r")
region = Rect2(400, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_n0b8q"]
atlas = ExtResource("4_g6k8r")
region = Rect2(480, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_jfgyi"]
atlas = ExtResource("4_g6k8r")
region = Rect2(640, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_237xx"]
atlas = ExtResource("4_g6k8r")
region = Rect2(720, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_wpyo2"]
atlas = ExtResource("4_g6k8r")
region = Rect2(960, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_7crtr"]
atlas = ExtResource("4_g6k8r")
region = Rect2(1120, 0, 80, 80)
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atlas = ExtResource("4_g6k8r")
region = Rect2(1200, 0, 80, 80)
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atlas = ExtResource("4_g6k8r")
region = Rect2(1360, 0, 80, 80)
[sub_resource type="AtlasTexture" id="AtlasTexture_g4c7l"]
atlas = ExtResource("2_yw30f")
region = Rect2(0, 0, 80, 80)
@ -394,6 +282,44 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_mmwog")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8pxes")
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"texture": SubResource("AtlasTexture_jfgyi")
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"texture": SubResource("AtlasTexture_wpyo2")
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"duration": 1.0,
"texture": SubResource("AtlasTexture_7crtr")
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"duration": 1.0,
"texture": SubResource("AtlasTexture_vgvch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a1u5o")
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"loop": true,
"name": &"jump",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_g4c7l")
}, {
"duration": 1.0,
@ -470,25 +396,27 @@ animations = [{
"speed": 30.0
}]
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radius = 6.0
height = 26.0
[node name="Player" type="CharacterBody2D"]
collision_layer = 3
script = ExtResource("1_yw30f")
speed = 200.0
acceleration = 0.177
[node name="Knight" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(1, -28)
sprite_frames = SubResource("SpriteFrames_7l6ig")
sprite_frames = ExtResource("2_qjkh3")
animation = &"idle"
autoplay = "idle"
[node name="RedHood" type="AnimatedSprite2D" parent="."]
position = Vector2(11, -19)
sprite_frames = SubResource("SpriteFrames_mmwog")
animation = &"idle"
animation = &"jump"
autoplay = "idle"
frame_progress = 0.749354
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -13)
shape = SubResource("CapsuleShape2D_g1dw6")
shape = ExtResource("5_qjkh3")

View File

@ -0,0 +1,5 @@
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View File

@ -10,7 +10,7 @@ config_version=5
[application]
config/name="ExampleProject"
config/name="GMTK25"
run/main_scene="uid://s1cx1gvt4bed"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
@ -25,6 +25,37 @@ window/stretch/mode="viewport"
project/assembly_name="ExampleProject"
[gui]
theme/custom_font="uid://dgdurp0mujjjv"
[input]
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
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}
hit={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(196, 11),"global_position":Vector2(205, 50),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
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7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
16:2/0 = 0
17:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
7:3/0 = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
12:3/0 = 0
13:3/0 = 0
14:3/0 = 0
15:3/0 = 0
16:3/0 = 0
17:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
3:4/0 = 0
4:4/0 = 0
5:4/0 = 0
6:4/0 = 0
7:4/0 = 0
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
16:4/0 = 0
17:4/0 = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
16:5/0 = 0
17:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
10:6/0 = 0
11:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
16:6/0 = 0
17:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
16:7/0 = 0
17:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wdk1o"]
texture = ExtResource("3_y3hoy")
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
7:7/0 = 0
8:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
16:7/0 = 0
17:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_os1w6"]
texture = ExtResource("4_t166m")
15:7/0 = 0
16:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
4:8/0 = 0
5:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
16:8/0 = 0
17:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
[resource]
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_aw6je")
sources/1 = SubResource("TileSetAtlasSource_dcg8p")
sources/2 = SubResource("TileSetAtlasSource_wdk1o")
sources/3 = SubResource("TileSetAtlasSource_os1w6")