4 Commits

Author SHA1 Message Date
9f12974c85 feat: world building finished
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2025-08-03 18:34:44 +02:00
ddbfe47cd2 Merge branch 'main' of https://git.game-dev.space/minimata/GMTK25
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Create tag and build when new code gets to main / Export (push) Successful in 2m19s
2025-08-03 18:00:10 +02:00
8158a83a37 Cave corrections 2025-08-03 17:59:54 +02:00
c0b5db1696 ci: removing web build
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2025-08-03 17:57:56 +02:00
4 changed files with 46 additions and 33 deletions

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@ -69,10 +69,6 @@ jobs:
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Web Build
run: |
mkdir -v -p build/web
godot --headless --verbose --export-release "Web" build/web/index.html
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
@ -101,12 +97,3 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Mac.zip
buildChannel: mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: build/web
buildChannel: web

18
main.gd
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@ -25,6 +25,11 @@ var active_camera: SuperCamera
@onready var red_hood_cutscene: AnimationPlayer = $RedHoodCutscene
@onready var final_cutscene: AnimationPlayer = $FinalCutscene
@onready var trigger_second_npc_dialogue: Area2D = $TriggerSecondNPCDialogue
@onready var trigger_npc_first_dialogue: Area2D = $TriggerNPCFirstDialogue
@onready var trigger_final_dialogue: Area2D = $TriggerFinalDialogue
@onready var ambiance: AudioStreamPlayer = $Ambiance
var ambiance_stream: AudioStreamInteractive
@ -35,8 +40,8 @@ func _ready() -> void:
child.became_active.connect(on_camera_became_active)
ambiance.get_stream_playback().switch_to_clip_by_name("Start")
# opening_cutscene.play("opening_cutscene")
# opening_fade_to_black.visible = true
opening_cutscene.play("opening_cutscene")
opening_fade_to_black.visible = true
func on_camera_became_active(camera: SuperCamera):
active_camera = camera
@ -69,7 +74,7 @@ func to_main_menu():
func quit_game():
pass
func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void:
red_hood_cutscene.play("cutscene")
@ -77,10 +82,11 @@ func _on_trigger_second_npc_dialogue_body_entered(body: Node2D) -> void:
func _on_red_hood_sword_dialogue_dialogue_ended() -> void:
red_hood_cutscene.play("flee")
trigger_second_npc_dialogue.queue_free()
func _on_final_armor_dialogue_ended() -> void:
red_hood_cutscene.play("final")
trigger_final_dialogue.queue_free()
func _on_final_cinematic_body_entered(body: Node2D) -> void:
@ -97,3 +103,7 @@ func _on_squelettes_ambiance_body_entered(body: Node2D) -> void:
func _on_cave_ambiance_body_entered(body: Node2D) -> void:
ambiance.get_stream_playback().switch_to_clip_by_name("Cave")
func _on_npc_shield_dialogue_dialogue_ended() -> void:
trigger_npc_first_dialogue.queue_free()

File diff suppressed because one or more lines are too long

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@ -21,7 +21,7 @@ var gravity_modifier = 1
@onready var base: AnimatedSprite2D = $Base
var current_sprite: AnimatedSprite2D
var is_in_cutscene = false # back to true on build
var is_in_cutscene = true # back to true on build
var current_animation = "idle"
var is_hitting = false