feat: basis
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28
player/player.gd
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28
player/player.gd
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extends CharacterBody2D
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@export_range(10, 1000, 10, "or_greater")
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var speed = 300.0
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@export_range(0, 1000, 10, "or_greater")
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var jump_velocity = 400.0
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@export_range(0, 10, 0.1, "or_greater")
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var gravity_modifier = 1
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta * gravity_modifier
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = -jump_velocity
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * speed
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else:
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velocity.x = move_toward(velocity.x, 0, speed)
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move_and_slide()
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