feat: arrows and stuff
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48
arrow/arrow.tscn
Normal file
48
arrow/arrow.tscn
Normal file
@ -0,0 +1,48 @@
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[gd_scene load_steps=6 format=3 uid="uid://4bfkbcr7v8tj"]
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[ext_resource type="Script" uid="uid://127t4dvlp6tv" path="res://arrow/arrow.gd" id="1_d2qln"]
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[ext_resource type="Script" uid="uid://dt2lsk3je41th" path="res://damageable/hitbox.gd" id="2_d2qln"]
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[ext_resource type="Texture2D" uid="uid://lhq6h8f81qrr" path="res://player/assets/Fleche.png" id="2_ofxgm"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_d2qln"]
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size = Vector2(2, 2)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_yaehf"]
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size = Vector2(12, 5)
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[node name="Arrow" type="RigidBody2D"]
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collision_layer = 0
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collision_mask = 0
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freeze_mode = 1
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linear_velocity = Vector2(-100, 0)
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script = ExtResource("1_d2qln")
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speed = 1
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rotation_speed = 10
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jump_strength_on_death = 500
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_d2qln")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_ofxgm")
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region_rect = Rect2(717, 6, 35, 9)
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 4
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collision_mask = 5
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script = ExtResource("2_d2qln")
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hitback_direction = Vector2(-1, -1)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(1, 0.5)
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shape = SubResource("RectangleShape2D_yaehf")
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[node name="KillAfter" type="Timer" parent="."]
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wait_time = 3.0
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one_shot = true
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ignore_time_scale = true
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
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[connection signal="body_entered" from="Area2D" to="." method="_on_body_entered"]
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[connection signal="timeout" from="KillAfter" to="." method="_on_kill_after_timeout"]
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