feat: choice system
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This commit is contained in:
2025-08-02 20:01:01 +02:00
parent 3450c463f9
commit 12b02877bb
17 changed files with 14656 additions and 48 deletions

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@ -11,17 +11,14 @@ var jump_velocity = 400.0
@export_range(0, 10, 0.1, "or_greater")
var gravity_modifier = 1
@onready var knight: AnimatedSprite2D = $Knight
@onready var base: AnimatedSprite2D = $Base
var animated_sprites = []
var current_sprite: AnimatedSprite2D
var is_in_cutscene = false # back to true on build
var current_animation = "idle"
func play_anim():
for sprite: AnimatedSprite2D in animated_sprites:
sprite.play(current_animation)
current_sprite.play(current_animation)
func play_anim_run():
current_animation = "run"
@ -31,31 +28,29 @@ func play_anim_idle():
func play_anim_jump():
current_animation = "jump"
func play_anim_dance():
current_animation = "dance"
func set_in_cutscene():
is_in_cutscene = true
play_anim_idle()
func set_in_play():
is_in_cutscene = false
func look_left():
for sprite in animated_sprites:
sprite.flip_h = true
current_sprite.flip_h = true
func look_right():
for sprite in animated_sprites:
sprite.flip_h = false
current_sprite.flip_h = false
func _ready() -> void:
animated_sprites = [
knight,
base
]
current_sprite = base
func _physics_process(delta: float) -> void:
play_anim()
if is_in_cutscene:
play_anim_idle()
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
return
@ -70,7 +65,6 @@ func _physics_process(delta: float) -> void:
if direction < 0 and is_on_floor():
look_left()
if not is_on_floor():
current_animation = "got_hit"
else:
@ -94,3 +88,11 @@ func _on_dialogue_manager_dialogue_ended() -> void:
func _on_trigger_dialogue_body_entered(body: Node2D) -> void:
set_in_cutscene()
func _on_start_dancing() -> void:
play_anim_dance()
func _on_npc_shield_dialogue_dialogue_ended() -> void:
set_in_play()
print("jget shield")