feat: choice system
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 2m24s

This commit is contained in:
2025-08-02 20:01:01 +02:00
parent 3450c463f9
commit 12b02877bb
17 changed files with 14656 additions and 48 deletions

BIN
player/assets/Danse.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dv7jhtoptk12r"
path="res://.godot/imported/Danse.png-360f9d75971dc28cdb901fbcce9ab403.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://player/assets/Danse.png"
dest_files=["res://.godot/imported/Danse.png-360f9d75971dc28cdb901fbcce9ab403.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

BIN
player/assets/RunArmeEpee.png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dxsbbcagqkiid"
path="res://.godot/imported/RunArmeEpee.png-53c014bb63270f9d7b7a1a264ad4311e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://player/assets/RunArmeEpee.png"
dest_files=["res://.godot/imported/RunArmeEpee.png-53c014bb63270f9d7b7a1a264ad4311e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -11,17 +11,14 @@ var jump_velocity = 400.0
@export_range(0, 10, 0.1, "or_greater")
var gravity_modifier = 1
@onready var knight: AnimatedSprite2D = $Knight
@onready var base: AnimatedSprite2D = $Base
var animated_sprites = []
var current_sprite: AnimatedSprite2D
var is_in_cutscene = false # back to true on build
var current_animation = "idle"
func play_anim():
for sprite: AnimatedSprite2D in animated_sprites:
sprite.play(current_animation)
current_sprite.play(current_animation)
func play_anim_run():
current_animation = "run"
@ -31,31 +28,29 @@ func play_anim_idle():
func play_anim_jump():
current_animation = "jump"
func play_anim_dance():
current_animation = "dance"
func set_in_cutscene():
is_in_cutscene = true
play_anim_idle()
func set_in_play():
is_in_cutscene = false
func look_left():
for sprite in animated_sprites:
sprite.flip_h = true
current_sprite.flip_h = true
func look_right():
for sprite in animated_sprites:
sprite.flip_h = false
current_sprite.flip_h = false
func _ready() -> void:
animated_sprites = [
knight,
base
]
current_sprite = base
func _physics_process(delta: float) -> void:
play_anim()
if is_in_cutscene:
play_anim_idle()
velocity.x = move_toward(velocity.x, 0, speed)
move_and_slide()
return
@ -70,7 +65,6 @@ func _physics_process(delta: float) -> void:
if direction < 0 and is_on_floor():
look_left()
if not is_on_floor():
current_animation = "got_hit"
else:
@ -94,3 +88,11 @@ func _on_dialogue_manager_dialogue_ended() -> void:
func _on_trigger_dialogue_body_entered(body: Node2D) -> void:
set_in_cutscene()
func _on_start_dancing() -> void:
play_anim_dance()
func _on_npc_shield_dialogue_dialogue_ended() -> void:
set_in_play()
print("jget shield")

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=30 format=3 uid="uid://yvp44oauis4n"]
[gd_scene load_steps=45 format=3 uid="uid://yvp44oauis4n"]
[ext_resource type="Script" uid="uid://c1fqj3lba7wik" path="res://player/player.gd" id="1_yw30f"]
[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="2_qjkh3"]
[ext_resource type="Texture2D" uid="uid://dv7jhtoptk12r" path="res://player/assets/Danse.png" id="3_hg6s5"]
[ext_resource type="Texture2D" uid="uid://dwn548x0n4bpd" path="res://player/assets/Outch.png" id="3_rgyib"]
[ext_resource type="Texture2D" uid="uid://dr5ypp4q8n2xm" path="res://player/assets/DebutIdle.png" id="4_rgyib"]
[ext_resource type="Texture2D" uid="uid://dsxvqsh3umw01" path="res://player/assets/RunCycle.png" id="5_boad6"]
@ -9,6 +10,62 @@
[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="5_qjkh3"]
[ext_resource type="Texture2D" uid="uid://dw6tn0grt2ajc" path="res://player/assets/WalkCycle.png" id="5_rgyib"]
[sub_resource type="AtlasTexture" id="AtlasTexture_tqiix"]
atlas = ExtResource("3_hg6s5")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_e7oew"]
atlas = ExtResource("3_hg6s5")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_c35mf"]
atlas = ExtResource("3_hg6s5")
region = Rect2(64, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_65viv"]
atlas = ExtResource("3_hg6s5")
region = Rect2(96, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_x7c3f"]
atlas = ExtResource("3_hg6s5")
region = Rect2(128, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_bjvpn"]
atlas = ExtResource("3_hg6s5")
region = Rect2(160, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_s7qer"]
atlas = ExtResource("3_hg6s5")
region = Rect2(192, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ge24q"]
atlas = ExtResource("3_hg6s5")
region = Rect2(224, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_pnw6m"]
atlas = ExtResource("3_hg6s5")
region = Rect2(256, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_1so5t"]
atlas = ExtResource("3_hg6s5")
region = Rect2(288, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_55jnj"]
atlas = ExtResource("3_hg6s5")
region = Rect2(320, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_dx5ib"]
atlas = ExtResource("3_hg6s5")
region = Rect2(352, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_a2xo5"]
atlas = ExtResource("3_hg6s5")
region = Rect2(384, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_art4l"]
atlas = ExtResource("3_hg6s5")
region = Rect2(416, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_hg6s5"]
atlas = ExtResource("3_rgyib")
region = Rect2(0, 0, 32, 32)
@ -93,6 +150,53 @@ region = Rect2(352, 0, 32, 32)
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_tqiix")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e7oew")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_c35mf")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_65viv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x7c3f")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bjvpn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s7qer")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ge24q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pnw6m")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1so5t")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_55jnj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dx5ib")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a2xo5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_art4l")
}],
"loop": true,
"name": &"dance",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_hg6s5")
}, {
"duration": 1.0,
@ -191,9 +295,9 @@ autoplay = "idle"
[node name="Base" type="AnimatedSprite2D" parent="."]
position = Vector2(0, -16)
sprite_frames = SubResource("SpriteFrames_mmwog")
animation = &"got_hit"
animation = &"dance"
autoplay = "idle"
frame_progress = 0.993718
frame_progress = 0.0683317
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false