feat: choice system
This commit is contained in:
BIN
player/assets/Danse.png
(Stored with Git LFS)
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BIN
player/assets/Danse.png
(Stored with Git LFS)
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Binary file not shown.
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player/assets/Danse.png.import
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player/assets/Danse.png.import
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@ -0,0 +1,34 @@
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uid="uid://dv7jhtoptk12r"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://player/assets/Danse.png"
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dest_files=["res://.godot/imported/Danse.png-360f9d75971dc28cdb901fbcce9ab403.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
player/assets/RunArmeEpee.png
(Stored with Git LFS)
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BIN
player/assets/RunArmeEpee.png
(Stored with Git LFS)
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Binary file not shown.
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player/assets/RunArmeEpee.png.import
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player/assets/RunArmeEpee.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dxsbbcagqkiid"
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path="res://.godot/imported/RunArmeEpee.png-53c014bb63270f9d7b7a1a264ad4311e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://player/assets/RunArmeEpee.png"
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dest_files=["res://.godot/imported/RunArmeEpee.png-53c014bb63270f9d7b7a1a264ad4311e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -11,17 +11,14 @@ var jump_velocity = 400.0
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@export_range(0, 10, 0.1, "or_greater")
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var gravity_modifier = 1
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@onready var knight: AnimatedSprite2D = $Knight
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@onready var base: AnimatedSprite2D = $Base
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var animated_sprites = []
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var current_sprite: AnimatedSprite2D
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var is_in_cutscene = false # back to true on build
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var current_animation = "idle"
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func play_anim():
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for sprite: AnimatedSprite2D in animated_sprites:
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sprite.play(current_animation)
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current_sprite.play(current_animation)
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func play_anim_run():
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current_animation = "run"
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@ -31,31 +28,29 @@ func play_anim_idle():
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func play_anim_jump():
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current_animation = "jump"
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func play_anim_dance():
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current_animation = "dance"
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func set_in_cutscene():
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is_in_cutscene = true
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play_anim_idle()
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func set_in_play():
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is_in_cutscene = false
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func look_left():
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for sprite in animated_sprites:
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sprite.flip_h = true
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current_sprite.flip_h = true
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func look_right():
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for sprite in animated_sprites:
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sprite.flip_h = false
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current_sprite.flip_h = false
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func _ready() -> void:
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animated_sprites = [
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knight,
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base
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]
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current_sprite = base
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func _physics_process(delta: float) -> void:
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play_anim()
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if is_in_cutscene:
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play_anim_idle()
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velocity.x = move_toward(velocity.x, 0, speed)
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move_and_slide()
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return
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@ -70,7 +65,6 @@ func _physics_process(delta: float) -> void:
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if direction < 0 and is_on_floor():
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look_left()
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if not is_on_floor():
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current_animation = "got_hit"
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else:
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@ -94,3 +88,11 @@ func _on_dialogue_manager_dialogue_ended() -> void:
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func _on_trigger_dialogue_body_entered(body: Node2D) -> void:
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set_in_cutscene()
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func _on_start_dancing() -> void:
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play_anim_dance()
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func _on_npc_shield_dialogue_dialogue_ended() -> void:
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set_in_play()
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print("jget shield")
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@ -1,7 +1,8 @@
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[gd_scene load_steps=30 format=3 uid="uid://yvp44oauis4n"]
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[gd_scene load_steps=45 format=3 uid="uid://yvp44oauis4n"]
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[ext_resource type="Script" uid="uid://c1fqj3lba7wik" path="res://player/player.gd" id="1_yw30f"]
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[ext_resource type="SpriteFrames" uid="uid://i6035vm5ited" path="res://player/armored_spritesheet.tres" id="2_qjkh3"]
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[ext_resource type="Texture2D" uid="uid://dv7jhtoptk12r" path="res://player/assets/Danse.png" id="3_hg6s5"]
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[ext_resource type="Texture2D" uid="uid://dwn548x0n4bpd" path="res://player/assets/Outch.png" id="3_rgyib"]
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[ext_resource type="Texture2D" uid="uid://dr5ypp4q8n2xm" path="res://player/assets/DebutIdle.png" id="4_rgyib"]
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[ext_resource type="Texture2D" uid="uid://dsxvqsh3umw01" path="res://player/assets/RunCycle.png" id="5_boad6"]
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@ -9,6 +10,62 @@
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[ext_resource type="Shape2D" uid="uid://6rhdwj5jxbxn" path="res://player/player_collision.tres" id="5_qjkh3"]
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[ext_resource type="Texture2D" uid="uid://dw6tn0grt2ajc" path="res://player/assets/WalkCycle.png" id="5_rgyib"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_tqiix"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(0, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_e7oew"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(32, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_c35mf"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(64, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_65viv"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(96, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_x7c3f"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(128, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bjvpn"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(160, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_s7qer"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(192, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ge24q"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(224, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_pnw6m"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(256, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1so5t"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(288, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_55jnj"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(320, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dx5ib"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(352, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_a2xo5"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(384, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_art4l"]
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atlas = ExtResource("3_hg6s5")
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region = Rect2(416, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hg6s5"]
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atlas = ExtResource("3_rgyib")
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region = Rect2(0, 0, 32, 32)
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@ -93,6 +150,53 @@ region = Rect2(352, 0, 32, 32)
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_tqiix")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_e7oew")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_c35mf")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_65viv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_x7c3f")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_bjvpn")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_s7qer")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ge24q")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_pnw6m")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_1so5t")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_55jnj")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_dx5ib")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_a2xo5")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_art4l")
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}],
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"loop": true,
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"name": &"dance",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_hg6s5")
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}, {
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"duration": 1.0,
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@ -191,9 +295,9 @@ autoplay = "idle"
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[node name="Base" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, -16)
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sprite_frames = SubResource("SpriteFrames_mmwog")
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animation = &"got_hit"
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animation = &"dance"
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autoplay = "idle"
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frame_progress = 0.993718
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frame_progress = 0.0683317
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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