feat: shield
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@ -1,13 +1,20 @@
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extends Node
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class_name Damageable
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@export var health = 3
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@export var hitback_velocity: float = 500
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var active = true
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signal got_hit
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func set_active(new_active: bool):
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active = new_active
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func damage(value: int = 0, direction: Vector2 = Vector2.UP):
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if not active:
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return
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health -= value
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get_parent().velocity = hitback_velocity * direction
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got_hit.emit()
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