Mask setup
This commit is contained in:
@@ -11,8 +11,10 @@
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[resource]
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script = ExtResource("3_vvog1")
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chara_sprite = ExtResource("1_k1rnw")
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mask_eyes_location = Vector2(-7.325, -274.11)
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mask_mouth_location = Vector2(-13.425, -173.61)
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mask_eyes_position = Vector2(-21.75, -274.015)
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mask_eyes_rotation = 0.06981317007977318
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mask_mouth_position = Vector2(-7.63, -186.87)
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mask_mouth_rotation = -0.1884955592153878
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traits = Array[ExtResource("4_0s3fj")]([ExtResource("8_u46dm"), ExtResource("9_fvshn"), ExtResource("10_hcmf1"), ExtResource("7_0s3fj")])
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preferences = Dictionary[int, int]({
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4: 0,
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12
resources/masks/cat.tres
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12
resources/masks/cat.tres
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@@ -0,0 +1,12 @@
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[gd_resource type="Resource" script_class="MaskResource" format=3 uid="uid://cuf1ocb4px4m3"]
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[ext_resource type="Texture2D" uid="uid://buql3bcbqx4pp" path="res://menus/assets/git_logo/Git-Logo-2Color.png" id="1_1u1n5"]
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[ext_resource type="Script" uid="uid://d26mv2xtvmpqt" path="res://scenes/mask/mask_resource.gd" id="2_ypt8w"]
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[resource]
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script = ExtResource("2_ypt8w")
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mask_sprite = ExtResource("1_1u1n5")
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tags_multipliers = Dictionary[int, int]({
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12: 0
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})
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metadata/_custom_type_script = "uid://d26mv2xtvmpqt"
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11
resources/masks/mute.tres
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11
resources/masks/mute.tres
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@@ -0,0 +1,11 @@
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[gd_resource type="Resource" script_class="MaskResource" format=3 uid="uid://pdiaprcknftw"]
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[ext_resource type="Script" uid="uid://d26mv2xtvmpqt" path="res://scenes/mask/mask_resource.gd" id="1_urvbb"]
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[ext_resource type="Texture2D" uid="uid://cftllq6l7xclt" path="res://icon.svg" id="1_wp4x3"]
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[resource]
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script = ExtResource("1_urvbb")
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mask_sprite = ExtResource("1_wp4x3")
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region = 1
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stimuli = 1
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metadata/_custom_type_script = "uid://d26mv2xtvmpqt"
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12
resources/masks/unracist.tres
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12
resources/masks/unracist.tres
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@@ -0,0 +1,12 @@
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[gd_resource type="Resource" script_class="MaskResource" format=3 uid="uid://cbcqtj8mxngfy"]
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[ext_resource type="Script" uid="uid://d26mv2xtvmpqt" path="res://scenes/mask/mask_resource.gd" id="1_fs0fy"]
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[ext_resource type="Texture2D" uid="uid://cftllq6l7xclt" path="res://icon.svg" id="1_fv3id"]
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[resource]
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script = ExtResource("1_fs0fy")
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mask_sprite = ExtResource("1_fv3id")
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mask_transform = null
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category = 3
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category_multiplier = 0.0
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metadata/_custom_type_script = "uid://d26mv2xtvmpqt"
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@@ -10,19 +10,32 @@ enum Preference {
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HATE
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}
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@export_category("General")
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@export var chara_sprite: Texture2D:
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set(value):
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chara_sprite = value
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changed.emit()
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@export_category("Mask settings")
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@export var mask_eyes_location: Vector2 = Vector2.ZERO:
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@export_group("Eyes")
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@export var mask_eyes_position: Vector2 = Vector2.ZERO:
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set(value):
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mask_eyes_location = value
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mask_eyes_position = value
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changed.emit()
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@export var mask_mouth_location: Vector2 = Vector2.ZERO:
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@export_custom(PROPERTY_HINT_RANGE, "-360,360,0.1,or_greater,or_less,radians")
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var mask_eyes_rotation : float = 0.0:
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set(value):
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mask_mouth_location = value
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mask_eyes_rotation = value
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changed.emit()
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@export_group("Mouth")
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@export var mask_mouth_position: Vector2 = Vector2.ZERO:
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set(value):
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mask_mouth_position = value
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changed.emit()
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@export_custom(PROPERTY_HINT_RANGE, "-360,360,0.1,or_greater,or_less,radians")
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var mask_mouth_rotation : float = 0.0:
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set(value):
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mask_mouth_rotation = value
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changed.emit()
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@export_category("Traits and preferences")
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@@ -6,21 +6,16 @@ class_name Character
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set(new_resource):
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chara_resource = new_resource
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_on_chara_resource_changed()
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# Connect the changed signal as soon as a new resource is being added.
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if chara_resource != null:
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if chara_resource == null:
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return
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chara_resource.changed.connect(_on_chara_resource_changed)
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@onready var face: Sprite2D = $Face
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@onready var mask_eyes: Mask = $MaskEyes
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@onready var mask_mouth: Mask = $MaskMouth
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var mask_eyes_location: Vector2
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var mask_mouth_location: Vector2
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func _on_chara_resource_changed() -> void:
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face.texture = chara_resource.chara_sprite
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mask_eyes_location = chara_resource.mask_eyes_location
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mask_mouth_location = chara_resource.mask_mouth_location
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# Called when the node enters the scene tree for the first time.
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@@ -41,5 +36,10 @@ func _game_process(delta: float) -> void:
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func _engine_process(delta: float) -> void:
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mask_eyes.position = mask_eyes_location
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mask_mouth.position = mask_mouth_location
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if chara_resource == null:
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return
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mask_eyes.position = chara_resource.mask_eyes_position
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mask_eyes.rotation = chara_resource.mask_eyes_rotation
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mask_mouth.position = chara_resource.mask_mouth_position
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mask_mouth.rotation = chara_resource.mask_mouth_rotation
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@@ -13,8 +13,9 @@ chara_resource = ExtResource("2_fgi2k")
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texture = ExtResource("3_f8hpl")
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[node name="MaskMouth" parent="." unique_id=1087336064 instance=ExtResource("3_mutn8")]
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position = Vector2(-13.425, -173.61)
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position = Vector2(-7.63, -186.87)
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rotation = -0.18849556
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[node name="MaskEyes" parent="." unique_id=428968220 instance=ExtResource("3_mutn8")]
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position = Vector2(-7.325, -274.11)
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scale = Vector2(2.599999, 0.76)
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position = Vector2(-21.75, -274.015)
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rotation = 0.06981317
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@@ -1,6 +1,20 @@
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@tool
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extends Node2D
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class_name Mask
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@export var mask_resource: MaskResource:
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set(new_resource):
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mask_resource = new_resource
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_on_mask_resource_changed()
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if mask_resource == null:
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return
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mask_resource.changed.connect(_on_mask_resource_changed)
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@onready var mask_sprite: Sprite2D = $MaskSprite
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func _on_mask_resource_changed() -> void:
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mask_sprite.texture = mask_resource.mask_sprite
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@@ -9,4 +23,17 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if Engine.is_editor_hint():
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_engine_process(delta)
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else:
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_game_process(delta)
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func _game_process(delta: float) -> void:
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pass
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func _engine_process(delta: float) -> void:
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if mask_resource == null:
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return
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@@ -2,9 +2,11 @@
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[ext_resource type="Script" uid="uid://cfo3mk5f2q3ej" path="res://scenes/mask/mask.gd" id="1_61b51"]
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[ext_resource type="Texture2D" uid="uid://cftllq6l7xclt" path="res://icon.svg" id="1_jlvus"]
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[ext_resource type="Resource" uid="uid://pdiaprcknftw" path="res://resources/masks/mute.tres" id="2_0pm64"]
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[node name="Mask" type="Node2D" unique_id=428968220]
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script = ExtResource("1_61b51")
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mask_resource = ExtResource("2_0pm64")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1997645103]
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[node name="MaskSprite" type="Sprite2D" parent="." unique_id=1997645103]
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texture = ExtResource("1_jlvus")
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45
scenes/mask/mask_resource.gd
Normal file
45
scenes/mask/mask_resource.gd
Normal file
@@ -0,0 +1,45 @@
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@tool
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extends Resource
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class_name MaskResource
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enum Region {
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EYES,
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MOUTH,
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}
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@export_category("General")
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@export var mask_sprite: Texture2D:
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set(value):
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mask_sprite = value
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changed.emit()
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@export var region: Region:
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set(value):
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region = value
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changed.emit()
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@export_category("Stimuli")
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@export var stimuli: Trait.Stimuli:
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set(value):
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stimuli = value
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changed.emit()
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@export var stimuli_multiplier: float = 1.0:
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set(value):
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stimuli_multiplier = value
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changed.emit()
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@export_category("Category")
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@export var category: Trait.Category:
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set(value):
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category = value
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changed.emit()
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@export var category_multiplier: float = 1.0:
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set(value):
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category_multiplier = value
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changed.emit()
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@export_category("Tags")
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@export var tags_multipliers: Dictionary[Trait.Tag, CharacterResource.Preference]:
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set(value):
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tags_multipliers = value
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changed.emit()
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1
scenes/mask/mask_resource.gd.uid
Normal file
1
scenes/mask/mask_resource.gd.uid
Normal file
@@ -0,0 +1 @@
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uid://d26mv2xtvmpqt
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Reference in New Issue
Block a user