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GGJ26/scenes/mask/mask.gd
minimata cd150a4513
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Mask setup
2026-01-31 10:18:27 +01:00

40 lines
868 B
GDScript

@tool
extends Node2D
class_name Mask
@export var mask_resource: MaskResource:
set(new_resource):
mask_resource = new_resource
_on_mask_resource_changed()
if mask_resource == null:
return
mask_resource.changed.connect(_on_mask_resource_changed)
@onready var mask_sprite: Sprite2D = $MaskSprite
func _on_mask_resource_changed() -> void:
mask_sprite.texture = mask_resource.mask_sprite
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Engine.is_editor_hint():
_engine_process(delta)
else:
_game_process(delta)
func _game_process(delta: float) -> void:
pass
func _engine_process(delta: float) -> void:
if mask_resource == null:
return