game loop improvement
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This commit is contained in:
2026-01-31 18:16:10 +01:00
parent f39dc0df86
commit 45bf0f5e45
19 changed files with 321 additions and 53 deletions

17
scenes/table/table.gd Normal file
View File

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extends Node2D
class_name Table
signal seat_clicked(Seat)
@onready var seat_1: Seat = $Seat1
@onready var seat_2: Seat = $Seat2
@onready var seat_3: Seat = $Seat3
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func on_seat_clicked(seat: Seat) -> void:
seat_clicked.emit(seat)