Files
GGJ26/scenes/table/table.gd
minimata 45bf0f5e45
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 1m19s
game loop improvement
2026-01-31 18:16:10 +01:00

18 lines
360 B
GDScript

extends Node2D
class_name Table
signal seat_clicked(Seat)
@onready var seat_1: Seat = $Seat1
@onready var seat_2: Seat = $Seat2
@onready var seat_3: Seat = $Seat3
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func on_seat_clicked(seat: Seat) -> void:
seat_clicked.emit(seat)