added the rest of the actions

This commit is contained in:
2026-03-08 10:02:30 +01:00
parent 863e470328
commit c1c5681cb5
9 changed files with 621 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<RunSettings>
<RunConfiguration>
<MaxCpuCount>1</MaxCpuCount>
<ResultsDirectory>./TestResults</ResultsDirectory>
<TargetFrameworks>net7.0;net8.0</TargetFrameworks>
<TestSessionTimeout>180000</TestSessionTimeout>
<TreatNoTestsAsError>true</TreatNoTestsAsError>
</RunConfiguration>
<LoggerRunSettings>
<Loggers>
<Logger friendlyName="console" enabled="True">
<Configuration>
<Verbosity>detailed</Verbosity>
</Configuration>
</Logger>
<Logger friendlyName="html" enabled="True">
<Configuration>
<LogFileName>test-result.html</LogFileName>
</Configuration>
</Logger>
<Logger friendlyName="trx" enabled="True">
<Configuration>
<LogFileName>test-result.trx</LogFileName>
</Configuration>
</Logger>
</Loggers>
</LoggerRunSettings>
<GdUnit4>
<!-- Additonal Godot runtime parameters-->
<!-- These parameters are crucial for configuring the Godot runtime to work in headless environments, such as those used in automated testing or CI/CD pipelines.-->
<Parameters>--audio-driver Dummy --display-driver x11 --rendering-driver opengl3 --screen 0 --verbose</Parameters>
<!-- Controlls the Display name attribute of the TestCase. Allowed values are SimpleName and FullyQualifiedName.
This likely determines how the test names are displayed in the test results.-->
<DisplayName>FullyQualifiedName</DisplayName>
</GdUnit4>
</RunSettings>

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name: check-coredump
description: "Checks for created coredumps"
inputs:
artifact-name:
description: "Name of artifact to upload."
required: true
runs:
using: composite
steps:
- name: "Check for existing coredumps"
shell: bash
if: always()
id: collectlogs
# we have actual no debug infos and coredumpctl gdb will fail, we just ignore for this for the moment
continue-on-error: true
run: |
# wait for in progress coredumps
sleep 10
if coredumpctl list; then
echo "coredumps=true" >>$GITHUB_OUTPUT
sudo coredumpctl gdb <<<"
set verbose on
set trace-commands on
show debug-file-directory
printf "'"'"query = '%s'\n\n"'"'", debug_query_string
frame function ExceptionalCondition
printf "'"'"condition = '%s'\n"'"'", conditionName
up 1
l
info args
info locals
bt full
" 2>&1 | tee stacktrace.log
fi
true
- name: "Upload Coredumps"
if: always() && steps.collectlogs.outputs.coredumps == 'true'
uses: actions/upload-artifact@v7
with:
name: Coredump_${{ inputs.artifact-name }}
path: /var/lib/systemd/coredump
- name: "Cleanup Coredumps"
shell: bash
if: always() && steps.collectlogs.outputs.coredumps == 'true'
run: |
sudo journalctl --rotate
sudo journalctl --vacuum-time=5s
sudo rm -rf /var/lib/systemd/coredump/*

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name: install-godot-binary
description: 'Installs the Godot Runtime'
inputs:
godot-version:
description: 'The Godot engine version'
type: string
required: true
godot-status-version:
description: 'The Godot engine status version'
type: string
required: true
godot-net:
required: false
type: boolean
default: false
install-path:
type: string
required: true
runs:
using: composite
steps:
- name: 'Download and Install Godot ${{ inputs.godot-version }}-${{ inputs.godot-status-version }}'
if: steps.godot-cache-binary.outputs.cache-hit != 'true'
continue-on-error: false
shell: bash
run: |
mkdir -p ${{ inputs.install-path }}
chmod 770 ${{ inputs.install-path }}
DIR="$HOME/.config/godot"
if [ ! -d "$DIR" ]; then
mkdir -p "$DIR"
chmod 770 "$DIR"
fi
DOWNLOAD_URL=https://github.com/godotengine/godot-builds/releases/download/${{ inputs.godot-version }}-${{ inputs.godot-status-version }}
GODOT_BIN=Godot_v${{ inputs.godot-version }}-${{ inputs.godot-status-version }}_linux.x86_64
if ${{inputs.godot-net == 'true'}}; then
GODOT_BIN=Godot_v${{ inputs.godot-version }}-${{ inputs.godot-status-version }}_mono_linux_x86_64
fi
GODOT_PACKAGE=$GODOT_BIN.zip
echo "Download URL: $DOWNLOAD_URL/$GODOT_PACKAGE"
wget --progress=bar:force:noscroll $DOWNLOAD_URL/$GODOT_PACKAGE -P ${{ inputs.install-path }}
unzip ${{ inputs.install-path }}/$GODOT_PACKAGE -d ${{ inputs.install-path }}
rm -rf ${{ inputs.install-path }}/$GODOT_PACKAGE
if ${{runner.OS == 'Linux'}}; then
echo "Run linux part"
if ${{inputs.godot-net == 'true'}}; then
mv ${{ inputs.install-path }}/$GODOT_BIN/* ${{ inputs.install-path }}
rmdir ${{ inputs.install-path }}/$GODOT_BIN/
fi
mv ${{ inputs.install-path }}/Godot_v* ${{ inputs.install-path }}/godot
chmod u+x ${{ inputs.install-path }}/godot
echo "${{ inputs.install-path }}/godot"
else
echo "Run windows part"
pwd
mv ${{ inputs.install-path }}/$GODOT_BIN ${{ inputs.install-path }}/godot.exe
chmod u+x ${{ inputs.install-path }}/godot.exe
${{ inputs.install-path }}/godot.exe --version
echo "${{ inputs.install-path }}/godot.exe"
fi

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name: publish-test-report
description: 'Publishes the GdUnit test results'
inputs:
report-name:
description: 'Name of the check run which will be created.'
required: true
project_dir:
description: 'The working directory to collect the results.'
required: true
default: './'
reporter:
description: 'The report format to build the report'
required: false
default: 'java-junit'
runs:
using: composite
steps:
- name: 'Publish Test Results'
uses: dorny/test-reporter@v2
with:
name: ${{ inputs.report-name }}
path: '${{ inputs.project_dir }}reports/**/*.xml'
reporter: ${{ inputs.reporter }}
fail-on-error: 'false'
fail-on-empty: 'false'
use-actions-summary: 'false'

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const pathLib = require("path");
const {spawnSync } = require("node:child_process");
const RETURN_SUCCESS = 0;
const RETURN_ERROR = 100;
const RETURN_WARNING = 101;
const RETURN_ERROR_HEADLESS_NOT_SUPPORTED = 103;
const RETURN_ERROR_GODOT_VERSION_NOT_SUPPORTED = 104;
const RETURN_ERROR_ABNORMAL_TERMINATED = 444;
function getProjectPath(project_dir) {
if (!process.env.GITHUB_WORKSPACE) {
throw new Error("GITHUB_WORKSPACE environment variable not set");
}
return pathLib.join(process.env.GITHUB_WORKSPACE, project_dir);
}
function console_info(message) {
console.log('\x1b[94m', message, '\x1b[0m');
}
async function runTests(exeArgs, core) {
try {
const {
project_dir = '',
paths = "",
arguments = '',
timeout = 10,
retries = 0,
warningsAsErrors = false
} = exeArgs;
// Split by newline or comma, map, trim, and filter empty strings
const pathsArray = paths.split(/[\r\n,]+/).map((entry) => entry.trim()).filter(Boolean);
// verify support of multi paths/fixed since v4.2.1
if (pathsArray.length > 1 && process.env.GDUNIT_VERSION === "v4.2.0") {
core.warning(`Multiple path arguments not supported by GdUnit ${process.env.GDUNIT_VERSION}, please upgrade to GdUnit4 v4.2.1`);
pathsArray.length = 1;
core.warning(`Use only the first entry of paths, ${pathsArray}!`);
}
const args = [
"--auto-servernum",
"./addons/gdUnit4/runtest.sh",
"--audio-driver Dummy",
"--display-driver x11",
"--rendering-driver opengl3",
"--single-window",
"--continue",
...pathsArray.map((path) => `--add ${path}`),
`${arguments}`
];
const working_dir = getProjectPath(project_dir);
console_info(`Running GdUnit4 ${process.env.GDUNIT_VERSION} tests at ${working_dir} with arguments: ${args}`);
console_info(`project_dir: ${project_dir}`);
console_info(`arguments: ${arguments}`);
console_info(`timeout: ${timeout}m`);
console_info(`retries: ${retries}`);
console_info(`warningsAsErrors: ${warningsAsErrors}`);
let retriesCount = 0;
let exitCode = 0;
while (retriesCount <= retries) {
const child = spawnSync("xvfb-run", args, {
cwd: working_dir,
timeout: timeout * 1000 * 60,
encoding: "utf-8",
shell: true,
stdio: ["inherit", "inherit", "inherit"],
env: process.env,
});
// Handle spawn errors
if (child.error) {
core.setFailed(`Run Godot process ends with error: ${child.error}`);
return RETURN_ERROR_ABNORMAL_TERMINATED;
}
exitCode = child.status;
if (exitCode === RETURN_SUCCESS) {
break; // Exit loop if successful
}
retriesCount++;
if (retriesCount <= retries) {
core.warning(`Test run failed, retrying... ${retriesCount} of ${retries}`);
}
}
switch (exitCode) {
case RETURN_SUCCESS:
if (retriesCount > 0 && retries > 0) {
core.warning(`The tests was successfully after ${retriesCount} retries with exit code: ${exitCode}`);
} else {
console_info(`The tests was successfully with exit code: ${exitCode}`);
}
break;
case RETURN_ERROR:
core.setFailed(`The tests was failed after ${retries} retries with exit code: ${exitCode}`);
break;
case RETURN_WARNING:
if (warningsAsErrors === true) {
core.setFailed(`Tests completed with warnings (treated as errors)`);
} else {
core.warning('Tests completed successfully with warnings');
}
break;
case RETURN_ERROR_HEADLESS_NOT_SUPPORTED:
core.setFailed('Headless mode not supported');
break;
case RETURN_ERROR_GODOT_VERSION_NOT_SUPPORTED:
core.setFailed('Godot version not supported');
break;
default:
core.setFailed(`Tests failed with unknown error code: ${exitCode}`);
}
return exitCode;
} catch (error) {
core.setFailed(`Tests failed: ${error.message}`);
return RETURN_ERROR;
}
}
module.exports = {
runTests
};

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name: 'upload test report'
description: 'Uploads the GdUnit test reports'
inputs:
report-name:
description: 'Name of the report to be upload.'
required: true
project_dir:
description: 'The working directory to collect the reports.'
required: true
default: './'
runs:
using: composite
steps:
- name: 'Upload Test Artifacts'
uses: actions/upload-artifact@v7
with:
retention-days: 10
name: artifact_${{ inputs.report-name }}
path: |
${{ inputs.project_dir }}reports/**
/var/lib/systemd/coredump/**
/var/log/syslog

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name: 'Determine GdUnit4 Version'
description: 'Determines the actual GdUnit4 version that will be used'
inputs:
version:
description: 'The version of GdUnit4 to use (e.g., "v4.2.0", "latest", "master", "installed")'
required: true
project_dir:
description: 'The project directory'
required: true
default: './'
outputs:
gdunit-version:
description: 'The determined GdUnit4 version'
value: ${{ steps.determine.outputs.version }}
runs:
using: 'composite'
steps:
- name: 'Determine Version'
id: determine
shell: bash
run: |
echo ""
echo -e "\e[34mRun Determine GdUnit4 Version\e[0m"
echo -e "\e[33mVersion Input: \e[0m ${{ inputs.version }}"
echo -e "\e[33mProject Directory: \e[0m ${{ inputs.project_dir }}"
echo ""
cd "${{ inputs.project_dir }}"
# Function to extract version from plugin.cfg
extract_version_from_plugin() {
local plugin_file=$1
if [[ -f "${plugin_file}" ]]; then
version=$(grep -oP '^version="\K[^"]+' "${plugin_file}")
if [[ -n "${version}" ]]; then
# Add 'v' prefix if not present
if [[ ! "${version}" =~ ^v ]]; then
version="v${version}"
fi
echo "${version}"
return 0
fi
fi
return 1
}
# Determine GdUnit4 version based on input
if [[ "${{ inputs.version }}" == "installed" ]]; then
echo -e "\e[33mChecking installed GdUnit4 plugin version... \e[0m"
if [[ -f ./addons/gdUnit4/plugin.cfg ]]; then
gdunit_version=$(extract_version_from_plugin "./addons/gdUnit4/plugin.cfg")
if [[ -n "${gdunit_version}" ]]; then
echo -e "\e[92m✓ Found installed GdUnit4 version: ${gdunit_version} \e[0m"
echo "version=${gdunit_version}" >> $GITHUB_OUTPUT
echo "GDUNIT_VERSION=${gdunit_version}" >> $GITHUB_ENV
exit 0
else
echo -e "\e[31m✗ Error: Could not extract version from ./addons/gdUnit4/plugin.cfg \e[0m"
exit 1
fi
else
echo -e "\e[31m✗ Error: GdUnit4 plugin not found at ./addons/gdUnit4/plugin.cfg \e[0m"
echo -e "\e[31m Make sure the plugin is installed before using version='installed' \e[0m"
exit 1
fi
elif [[ "${{ inputs.version }}" == "latest" ]]; then
echo -e "\e[33mResolving 'latest' GdUnit4 version from GitHub... \e[0m"
gdunit_version=$(git ls-remote --refs --tags https://github.com/godot-gdunit-labs/gdUnit4 v* | sort -t '/' -k 3 -V | tail -n 1 | cut -d '/' -f 3)
if [[ -n "${gdunit_version}" ]]; then
echo -e "\e[92m✓ Resolved latest version: ${gdunit_version} \e[0m"
echo "version=${gdunit_version}" >> $GITHUB_OUTPUT
echo "GDUNIT_VERSION=${gdunit_version}" >> $GITHUB_ENV
exit 0
else
echo -e "\e[31m✗ Error: Could not resolve latest version from GitHub \e[0m"
exit 1
fi
else
# Custom branch/tag specified
echo -e "\e[33mFetching GdUnit4 version from branch/tag '${{ inputs.version }}'... \e[0m"
# Check if it's a tag
if git ls-remote --tags https://github.com/godot-gdunit-labs/gdUnit4 | grep -q "refs/tags/${{ inputs.version }}$"; then
echo -e "\e[92m✓ Tag '${{ inputs.version }}' found \e[0m"
# Check if it's a branch
elif git ls-remote --heads https://github.com/godot-gdunit-labs/gdUnit4 | grep -q "refs/heads/${{ inputs.version }}$"; then
echo -e "\e[92m✓ Branch '${{ inputs.version }}' found \e[0m"
else
echo -e "\e[31m✗ Error: Branch/tag '${{ inputs.version }}' does not exist on GitHub \e[0m"
echo -e "\e[31m Please verify that the branch/tag exists at: https://github.com/godot-gdunit-labs/gdUnit4 \e[0m"
echo ""
echo "Available recent tags:" >&2
git ls-remote --tags https://github.com/godot-gdunit-labs/gdUnit4 | grep -oP 'refs/tags/\K.*' | grep -v '\^{}' | sort -V | tail -n 10 >&2
exit 1
fi
# Clone the specific branch to get the plugin.cfg
CLONE_DIR="./.gdunit4-version-${{ inputs.version }}"
if git clone --quiet --depth 1 --branch "${{ inputs.version }}" --single-branch https://github.com/godot-gdunit-labs/gdUnit4 "${CLONE_DIR}" 2>/dev/null; then
gdunit_version=$(extract_version_from_plugin "${CLONE_DIR}/addons/gdUnit4/plugin.cfg")
if [[ -n "${gdunit_version}" ]]; then
echo -e "\e[92m✓ Found GdUnit4 version from branch '${{ inputs.version }}': ${gdunit_version} \e[0m"
echo "version=${gdunit_version}" >> $GITHUB_OUTPUT
echo "GDUNIT_VERSION=${gdunit_version}" >> $GITHUB_ENV
exit 0
else
echo -e "\e[31m✗ Error: Could not extract version from plugin.cfg in branch '${{ inputs.version }}' \e[0m"
rm -rf "${CLONE_DIR}"
exit 1
fi
else
echo -e "\e[31m✗ Error: Could not clone branch/tag '${{ inputs.version }}' from GitHub \e[0m"
echo -e "\e[31m Please verify that the branch/tag exists at: https://github.com/godot-gdunit-labs/gdUnit4 \e[0m"
rm -rf "${CLONE_DIR}" 2>/dev/null
exit 1
fi
fi

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name: 'Verify GdUnit4 Version Compatibility'
description: 'Verifies that the Godot and GdUnit4 version combination is compatible'
inputs:
godot-version:
description: 'The Godot version'
required: true
gdunit-version:
description: 'The GdUnit4 version'
required: true
outputs:
exit_code:
description: 'Exit code from compatibility check'
value: ${{ steps.check-compatibility.outputs.exit_code }}
runs:
using: 'composite'
steps:
- name: 'Check Compatibility'
id: check-compatibility
shell: bash
run: |
echo ""
echo -e "\e[34mRun Version Compatibility Check\e[0m"
GODOT_VERSION="${{ inputs.godot-version }}"
GDUNIT_VERSION="${{ inputs.gdunit-version }}"
echo -e "\e[33mConfigured Godot Version:\e[0m ${GODOT_VERSION}"
echo -e "\e[33mConfigured GdUnit4 Version:\e[0m ${GDUNIT_VERSION}"
echo ""
# Load compatibility matrix
COMPATIBILITY_FILE="./.gdunit4_action/versioning/check/compatibility_matrix.json"
if [[ ! -f "${COMPATIBILITY_FILE}" ]]; then
echo -e "\e[31m✗ Error: Compatibility matrix file not found\e[0m"
echo "exit_code=1" >> "$GITHUB_OUTPUT"
exit 1
fi
# Normalize versions - remove 'v' prefix
GODOT_VER=${GODOT_VERSION#v}
GDUNIT_VER=${GDUNIT_VERSION#v}
# Function to compare version numbers (returns 0 if $1 >= $2)
version_ge() {
printf '%s\n%s\n' "$2" "$1" | sort -V -C
return $?
}
# Function to compare version numbers (returns 0 if $1 <= $2)
version_le() {
printf '%s\n%s\n' "$1" "$2" | sort -V -C
return $?
}
# Find matching GdUnit4 version in matrix
ALL_VERSIONS=$(grep -oP '^\s*"\K[0-9]+\.[0-9]+\.[0-9]+(?=":)' "${COMPATIBILITY_FILE}" | sort -V -r)
# Find the closest version that is <= GDUNIT_VER
for ver in $ALL_VERSIONS; do
if version_le "$ver" "$GDUNIT_VER"; then
echo -e "\e[92m✓ Using compatibility rules for GdUnit4 v${ver}\e[0m"
GODOT_MIN=$(grep -A 1 "\"${ver}\":" "${COMPATIBILITY_FILE}" | grep "godot_min" | cut -d'"' -f4)
GODOT_MAX=$(grep -A 2 "\"${ver}\":" "${COMPATIBILITY_FILE}" | grep "godot_max" | cut -d'"' -f4)
break
fi
done
# If still no match found, use default
if [[ -z "$GODOT_MIN" ]]; then
echo -e "\e[33m⚠ No specific version found, using default compatibility rules\e[0m"
GODOT_MIN=$(grep -A 1 "\"default\":" "${COMPATIBILITY_FILE}" | grep "godot_min" | cut -d'"' -f4)
fi
# Check if Godot version meets the minimum requirement
if ! version_ge "$GODOT_VER" "$GODOT_MIN"; then
echo -e "\e[31m✗ Incompatible version combination detected!\e[0m"
echo -e "\e[31m GdUnit4 v${GDUNIT_VER} requires at least Godot v${GODOT_MIN}, but you are using Godot v${GODOT_VER}\e[0m"
echo ""
REFERENCE=$(grep -oP '"reference":\s*"\K[^"]+' "${COMPATIBILITY_FILE}")
echo -e "\e[33mPlease check the compatibility matrix at:\e[0m"
echo -e "\e[34m${REFERENCE}\e[0m"
echo -e "\e[34m========================================\e[0m"
echo "exit_code=78" >> "$GITHUB_OUTPUT"
exit 78
fi
# Check if Godot version exceeds maximum (if max is defined)
if [[ -n "$GODOT_MAX" ]] && ! version_le "$GODOT_VER" "$GODOT_MAX"; then
echo -e "\e[31m✗ Incompatible version combination detected!\e[0m"
echo -e "\e[31m GdUnit4 v${GDUNIT_VER} supports Godot v${GODOT_MIN} to v${GODOT_MAX}, but you are using Godot v${GODOT_VER}\e[0m"
echo ""
REFERENCE=$(grep -oP '"reference":\s*"\K[^"]+' "${COMPATIBILITY_FILE}")
echo -e "\e[33mPlease check the compatibility matrix at:\e[0m"
echo -e "\e[34m${REFERENCE}\e[0m"
echo -e "\e[34m========================================\e[0m"
echo "exit_code=78" >> "$GITHUB_OUTPUT"
exit 78
fi
# All checks passed
echo -e "\e[92m✓ Configured GdUnit4 version is compatible!\e[0m"
if [[ -n "$GODOT_MAX" ]]; then
echo -e "\e[92m Godot v${GODOT_MIN} <= v${GODOT_VER} <= v${GODOT_MAX} ✓\e[0m"
else
echo -e "\e[92m Godot v${GODOT_VER} >= v${GODOT_MIN} ✓\e[0m"
fi
echo -e "\e[34m========================================\e[0m"
echo "exit_code=0" >> "$GITHUB_OUTPUT"
exit 0

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{
"reference": "https://github.com/godot-gdunit-labs/gdUnit4#compatibility-overview",
"default": {
"godot_min": "4.5",
"godot_max": "5.0"
},
"versions": {
"6.0.0": {
"godot_min": "4.5",
"godot_max": "5.0"
},
"5.0.0": {
"godot_min": "4.3",
"godot_max": "4.4.999"
},
"4.4.0": {
"godot_min": "4.2",
"godot_max": "4.4.999"
},
"4.3.0": {
"godot_min": "4.2",
"godot_max": "4.3.999"
},
"4.2.1": {
"godot_min": "4.1",
"godot_max": "4.2.999"
},
"4.2.0": {
"godot_min": "4.0",
"godot_max": "4.1.999"
}
}
}