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godot-shader-experiments/GECS/systems/s_movement.gd
2026-01-15 15:27:48 +01:00

26 lines
786 B
GDScript

class_name MovementSystem
extends System
func query():
# Find all entities that have both transform and velocity
return q.with_all([C_Velocity])
func process(entities: Array[Entity], _components: Array, delta: float):
for entity in entities:
var c_velocity = entity.get_component(C_Velocity) as C_Velocity
if entity.velocity.length() == 0:
entity.velocity = c_velocity.velocity
# Add the gravity.
if not entity.is_on_floor():
entity.velocity += entity.get_gravity() * delta
# Bounce off screen edges (simple example)
if entity.global_position.x > 10 && entity.velocity.x > 0:
entity.velocity = -c_velocity.velocity
if entity.global_position.x < -10 && entity.velocity.x < 0:
entity.velocity = c_velocity.velocity
entity.move_and_slide()