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godot-shader-experiments/addons/gecs/tests/systems/s_performance_test.gd
2026-01-15 15:27:48 +01:00

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GDScript

## Simple test system for performance benchmarking
class_name PerformanceTestSystem
extends System
var process_count: int = 0
func query():
return ECS.world.query.with_all([C_TestA])
func process(entities: Array[Entity], components: Array, delta: float):
for entity in entities:
process_count += 1
# Simulate some light processing
var component = entity.get_component(C_TestA)
if component:
# Access component data (simulates typical system work)
var _value = component.value # Read property directly, not via reflection
func reset_count():
process_count = 0