; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="ShaderTests" run/main_scene="uid://cohmqsk3s70yp" config/features=PackedStringArray("4.5", "Forward Plus") config/icon="res://icon.svg" [autoload] ECS="*res://addons/gecs/ecs/ecs.gd" DebugMenu="*res://addons/debug_menu/debug_menu.tscn" [dotnet] project/assembly_name="ShaderTests" [editor_plugins] enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/gdUnit4/plugin.cfg", "res://addons/gecs/plugin.cfg", "res://addons/godot-plugin-refresher/plugin.cfg")