@tool class_name E_SpawnPoint extends Entity @export var spawn_prefab: PackedScene @export var spawn_frequency: float = -1 func on_ready(): if has_component(C_SpawnPoint): var c_spawn_point = get_component(C_SpawnPoint) as C_SpawnPoint if spawn_prefab != null && spawn_prefab.can_instantiate(): c_spawn_point.spawn_prefab = spawn_prefab if spawn_frequency > 0: c_spawn_point.spawn_frequency = spawn_frequency