base level for enemies testing

This commit is contained in:
2026-01-15 10:31:13 +01:00
parent f33257ca3b
commit 24a781f36a
14 changed files with 631 additions and 0 deletions

28
maps/camera.gd Normal file
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extends "res://addons/Free fly camera/Src/free_fly_startup.gd"
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()

1
maps/camera.gd.uid Normal file
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uid://e6ihddcgve8c

95
maps/enemies.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://cohmqsk3s70yp"]
[ext_resource type="Script" uid="uid://cte4jalives85" path="res://addons/sk_fly_camera/src/fly_camera.gd" id="1_aj441"]
[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_aj441"]
[sub_resource type="Sky" id="Sky_o2inx"]
sky_material = SubResource("PhysicalSkyMaterial_aj441")
[sub_resource type="Environment" id="Environment_i46j0"]
background_mode = 2
sky = SubResource("Sky_o2inx")
ambient_light_source = 2
ambient_light_color = Color(0.77807873, 0.8451813, 0.8615737, 1)
ambient_light_energy = 0.5
ssao_enabled = true
ssao_radius = 2.0
fog_light_color = Color(1, 1, 1, 1)
[node name="Enemies" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_i46j0")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.6725735, -0.5947325, 0.44038418, -0.74003035, -0.5405202, 0.40024132, 0, -0.5950894, -0.8036596, 0, 0, 0)
[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.098757595, -0.94823945, -0.30180964, 0.25508866, -0.26903492, 0.92873573, -0.96186113, -0.16870806, 0.21531586, 0, 0, 0)
light_energy = 0.2
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.231003, 12.216311, 0)
script = ExtResource("1_aj441")
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="."]
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size = Vector3(2, 10, 2)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.554723, 0, -14.582476)
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size = Vector3(2, 10, 2)
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size = Vector3(2, 10, 2)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3954687, -9.536743e-07, -8.965862)
size = Vector3(10, 2, 10)
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size = Vector3(10, 3, 10)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.932084, 0, -3.5338726)
size = Vector3(10, 4, 10)
[node name="CSGBox3D10" type="CSGBox3D" parent="CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.932084, 0, 1.561698)
size = Vector3(10, 5, 10)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.3916206, -1.9073486e-06, 9.662505)
size = Vector3(10, 6, 10)
[node name="CSGBox3D12" type="CSGBox3D" parent="CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.696065, -9.536743e-07, 12.753594)
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