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Author SHA1 Message Date
2da9894723 vault backup: 2025-12-21 20:13:37 2025-12-21 20:13:37 +01:00
490581bfbc vault backup: 2025-12-21 20:06:12 2025-12-21 20:06:12 +01:00
6 changed files with 9 additions and 24 deletions

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## Questions
- That opening was open a few months ago, then it closed and opened again now. Did the previous employee leave ? Is so, why ?
- Is there funding fore the project, or publishers interested ?
- Is the studio engaged in discussions with the community through the Game Hub or the SGDA or other ways like that ?
- Why redo the netcode of Unreal Engine ?
- is matching AAA scope really the goal ?
- why such a large scope ? Why not smaller, offline games, build a protfolio and an IP through that and focus on the big MMO thereafter ?
- 15 people ?
- 16 hours a week
- weekly meetings saturday evening on jdiscord
- 2 week integration phase
- 3 programmers and one on the UI (around 4 people) -> what experience they have ?
- Support by the canton of Lucern
- MVP by December

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scoring platforming and combat
Doom, Shady knight

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Time attack / speedrunning / scoring platforming
Speedrunning platforming
Mirror's edge single levels, Bloodthief, Shady knight
Mirror's edge single levels, Bloodthief

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Simple tower scaling
Simple tower scaling with floor and multiple methods of completion
Getting over it, Only up, Get to work
Getting over it, Only up, Get to work, Deep Dip

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Space / level management
Artisan TD, Ixion
Artisan TD, Ixion, Ball X Pit

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Selection of upgrades that change means of locomotion and damage
Hades, Mullet Madjack
Hades, Mullet Madjack, Doom & Disnohored (Level Design)