From fdbca69e38334441708f15f6c30809e5d2d4995b Mon Sep 17 00:00:00 2001 From: Minimata Date: Thu, 6 Jun 2024 12:51:41 +0200 Subject: [PATCH] vault backup: 2024-06-06 12:51:41 --- 07 - GameDevSpace/Marketing/AARRR/Acquisition.md | 2 +- 07 - GameDevSpace/Marketing/AARRR/Retention.md | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/07 - GameDevSpace/Marketing/AARRR/Acquisition.md b/07 - GameDevSpace/Marketing/AARRR/Acquisition.md index bc4319a..92c1d3d 100644 --- a/07 - GameDevSpace/Marketing/AARRR/Acquisition.md +++ b/07 - GameDevSpace/Marketing/AARRR/Acquisition.md @@ -57,7 +57,7 @@ Le bullseye framework permet d'identifier les canaux avec le plus de potentiel e > [!check]+ Visite site ## Growth loops -- +- ??? --- # References \ No newline at end of file diff --git a/07 - GameDevSpace/Marketing/AARRR/Retention.md b/07 - GameDevSpace/Marketing/AARRR/Retention.md index b89c336..b822ded 100644 --- a/07 - GameDevSpace/Marketing/AARRR/Retention.md +++ b/07 - GameDevSpace/Marketing/AARRR/Retention.md @@ -34,5 +34,8 @@ pour favoriser la retention, on pourra: ## Resurrection plutôt que de teardown les environnements, on peut simplement les stopper afin de ne pas perdre ses données et son infrasructure. +## Growth loops +- Nouveau user + --- # References \ No newline at end of file