vault backup: 2024-04-09 10:24:45
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@@ -25,7 +25,7 @@ modification-date: Tuesday 9th April 2024 09:49:48
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>> Somewhere
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>> Somewhere
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## Core
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## Core
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In a trunk based game development environment, here's a list of the basic actions taken to make the game go through the whole CI/CD process.
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In a trunk based UE game development environment, here's a list of the basic actions taken to make the game go through the whole CI/CD process.
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### CI
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### CI
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- MANUAL: create a branch from `main` to code something
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- MANUAL: create a branch from `main` to code something
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- MANUAL: commit and push to this branch
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- MANUAL: commit and push to this branch
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@@ -35,10 +35,11 @@ In a trunk based game development environment, here's a list of the basic action
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- AUTO: labelling with `feat`, `fix`, `chore`, optionally `code-review`. If labelled as `code-review`, let it sit.
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- AUTO: labelling with `feat`, `fix`, `chore`, optionally `code-review`. If labelled as `code-review`, let it sit.
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- AUTO: otherwise, merge to `main` and delete current branch
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- AUTO: otherwise, merge to `main` and delete current branch
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### CD
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### CD
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- AUTO: on PR merge, if the PR is `feat`, bump the minor version tag. if the PR is `fix` or `chore`, bump the patch version.
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- AUTO/MANUAL: on PR merge, if the PR is `feat`, bump the minor version tag. if the PR is `fix` or `chore`, bump the patch version.
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- AUTO: build, cook, stage, package and archive the game
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- AUTO: build, cook, stage, package and archive the game (development)
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- AUTO: run tests on build (acceptance, stress)
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- AUTO: run tests on build (acceptance, E2E)
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- AUTO: on success upload the result to a running build release
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- AUTO: on success upload the result to a running build release
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- NIGHTLY:
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---
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---
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# References
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# References
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Reference in New Issue
Block a user