diff --git a/09 - Gamedev/pitchdecks/Nightrein like.md b/09 - Gamedev/pitchdecks/Nightrein like.md new file mode 100644 index 0000000..6747dc7 --- /dev/null +++ b/09 - Gamedev/pitchdecks/Nightrein like.md @@ -0,0 +1,5 @@ +Single map + +Restricting map access as time goes on, had to build a route and time management to make a build (stat based) + +Get more dashes like you get more estus in Nightrein (have to navigate to certain places) \ No newline at end of file diff --git a/09 - Gamedev/pitchdecks/Pure platforming powerplay.md b/09 - Gamedev/pitchdecks/Pure platforming powerplay.md new file mode 100644 index 0000000..526b03d --- /dev/null +++ b/09 - Gamedev/pitchdecks/Pure platforming powerplay.md @@ -0,0 +1,3 @@ +Time attack / speedrunning platforming + +Mirror's edge single levels \ No newline at end of file diff --git a/09 - Gamedev/pitchdecks/Survivor-like.md b/09 - Gamedev/pitchdecks/Survivor-like.md new file mode 100644 index 0000000..fbdced8 --- /dev/null +++ b/09 - Gamedev/pitchdecks/Survivor-like.md @@ -0,0 +1,7 @@ +Get automated and manual damage + +boosts based on locomotion + +upgrades / life around the single map + +Megabonk \ No newline at end of file diff --git a/09 - Gamedev/pitchdecks/Tower defense.md b/09 - Gamedev/pitchdecks/Tower defense.md new file mode 100644 index 0000000..4943a29 --- /dev/null +++ b/09 - Gamedev/pitchdecks/Tower defense.md @@ -0,0 +1,2 @@ +Kinda survivor like but most of the damage comes from the base, which is in itself the level you have to navigate + diff --git a/09 - Gamedev/pitchdecks/Traditional roguelike.md b/09 - Gamedev/pitchdecks/Traditional roguelike.md new file mode 100644 index 0000000..b0e1c14 --- /dev/null +++ b/09 - Gamedev/pitchdecks/Traditional roguelike.md @@ -0,0 +1,5 @@ +Semi-generated rooms + +Selection of upgrades that change means of locomotion and damage + +Hades, Mullet Madjack \ No newline at end of file