From 8970e974197364ed031824f6fbc69da8a8c74f4a Mon Sep 17 00:00:00 2001 From: Minimata Date: Tue, 9 Apr 2024 21:44:13 +0200 Subject: [PATCH] vault backup: 2024-04-09 21:44:13 --- 07 - GameDevSpace/Processes/Git CICD.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/07 - GameDevSpace/Processes/Git CICD.md b/07 - GameDevSpace/Processes/Git CICD.md index ba85e6d..ed2a182 100644 --- a/07 - GameDevSpace/Processes/Git CICD.md +++ b/07 - GameDevSpace/Processes/Git CICD.md @@ -29,7 +29,8 @@ In a trunk based UE game development environment, here's a list of the basic act ### CI - MANUAL: create a branch from `main` to code something - MANUAL: commit and push to this branch - - AUTO: labelling with either `feat`, `fix`, `chore` or `skip-ci` and optionally `code-review`. If labelled as `code-review`, let it sit. + - AUTO: labelling with either ```feat, chore, docs, fix, refactor, style, or test.``` + - AUTO: can also be additionally `skip-ci` and/or `code-review`. If labelled as `code-review`, let it sit. - AUTO: if not `skip-ci`, build the game, run the game (null hypothesis test) - AUTO: run basic pre-package tests (unit/functional). - AUTO: on success, create a PR.