From 212bce223b4570948c2f2ad5958bedc58c09dbf3 Mon Sep 17 00:00:00 2001 From: Minimata Date: Wed, 10 Apr 2024 11:20:05 +0200 Subject: [PATCH] vault backup: 2024-04-10 11:20:05 --- 07 - GameDevSpace/Processes/Git CICD.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/07 - GameDevSpace/Processes/Git CICD.md b/07 - GameDevSpace/Processes/Git CICD.md index ed2a182..2ec5f73 100644 --- a/07 - GameDevSpace/Processes/Git CICD.md +++ b/07 - GameDevSpace/Processes/Git CICD.md @@ -29,7 +29,7 @@ In a trunk based UE game development environment, here's a list of the basic act ### CI - MANUAL: create a branch from `main` to code something - MANUAL: commit and push to this branch - - AUTO: labelling with either ```feat, chore, docs, fix, refactor, style, or test.``` + - AUTO: labelling with either ```feat, chore, docs, fix, refactor, or test.``` - AUTO: can also be additionally `skip-ci` and/or `code-review`. If labelled as `code-review`, let it sit. - AUTO: if not `skip-ci`, build the game, run the game (null hypothesis test) - AUTO: run basic pre-package tests (unit/functional).