From 0a30ce0e7a0ea21d406dea1173b3ab1c150222fd Mon Sep 17 00:00:00 2001 From: Minimata Date: Fri, 31 May 2024 22:26:27 +0200 Subject: [PATCH] vault backup: 2024-05-31 22:26:27 --- 07 - GameDevSpace/Devlog/2024-05-31.md | 2 +- 07 - GameDevSpace/Todo list.md | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/07 - GameDevSpace/Devlog/2024-05-31.md b/07 - GameDevSpace/Devlog/2024-05-31.md index 2ff3d47..3f90563 100644 --- a/07 - GameDevSpace/Devlog/2024-05-31.md +++ b/07 - GameDevSpace/Devlog/2024-05-31.md @@ -8,7 +8,7 @@ tags: - [x] Adapt all workflows to godot ✅ 2024-05-31 - [x] Adapt the `project-vars` action as well ✅ 2024-05-31 - [x] Created [an issue](https://github.com/MikeSchulze/gdUnit4/issues/487) for GDUnit since it broke my CI -- [ ] +- [/] Optimized the release process to make Windows, Linux and Web in the same job, which is useful if I have only a single runner (which is the case currently) ### Outcomes 🦄 1. diff --git a/07 - GameDevSpace/Todo list.md b/07 - GameDevSpace/Todo list.md index 0ea259e..e040cbd 100644 --- a/07 - GameDevSpace/Todo list.md +++ b/07 - GameDevSpace/Todo list.md @@ -1,4 +1,6 @@ - [x] Adapt the full trunk-based dev pipeline to Godot (branch testing, PR creation, releases, Itch, etc.) ✅ 2024-05-31 +- [ ] Make the Web export for Itch work +- [ ] Create a Godot-CICDBase repository to easily clone it into existing project - [ ] Fix GdUnit4 that breaks the loading of the engine on CI - [ ] Make a marketing plan - [ ] Create a website