## Client

### Unreal engine related
- Install Powershell 7.x.x and change `.ps1` default program to it
- Install Gitnuro
- setup .uproject file to have tests plugin and following plugin 

```  
{  
    "Name": "VisualStudioTools",  
    "Enabled": false,  
    "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2",  
    "SupportedTargetPlatforms": [  
       "Win64"  
    ]  
}
```
- Change <Project>.build.cs to contain
``` 
if (Target.bBuildEditor)  
{  
    PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "AutomationDriver", "AITestSuite" });  
}
``` 

### Godot related
- Make sure to have the MONO version of the engine (version 4.2.2 or above)
- create `export_presets.cfg` at the root of res:// and make sure it's out of `.gitignore`

#### GUT
- Install [GUT](https://github.com/bitwes/Gut)
- create a `.gutconfig.json` at the root of res://, make it point at the right directory and make it exit on success and failure

#### GdUnit
- Install [GdUnit4](https://mikeschulze.github.io/gdUnit4/first_steps/install/)


## Server

### Setup infrastructure
- setup volumes into separate containers for git and gitea OR copy environment using json at `https://git.game-dev.space/minimata/jelastic-environment/raw/branch/main/jelastic-environment.json`

### Upgrade git
- Install git 2.x.x 
```
rpm -U http://opensource.wandisco.com/centos/7/git/x86_64/wandisco-git-release-7-2.noarch.rpm && yum install -y git
```

### Install relevant files
- `git clone https://git.game-dev.space/minimata/game-dev-space.git`
- move compose and .env files to the `application` folder 
```
cp game-dev-space/docker-compose.yaml application/
cp game-dev-space/.env application/
```

### Setup service 
- move service file to /etc/systemd/system directory `cp game-dev-space/game-dev-space.service /etc/systemd/system/`
- `systemctl enable game-dev-space`
- `systemctl start game-dev-space`

### Application setup
- setup domain name and Let's encrypt SSL
- setup gitea runner authentication with token

### Unreal related
- authenticate docker to ghcr.io `echo 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 | docker login ghcr.io -u Minimata --password-stdin`