Files
MovementTests/managers/WeaponInventory.cs
Minimata 7ba4a3db3f
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Create tag and build when new code gets to main / BumpTag (push) Successful in 30s
Create tag and build when new code gets to main / Export (push) Successful in 6m0s
fixed a few issues
2026-05-06 16:25:56 +02:00

51 lines
2.2 KiB
C#

using System.Collections.Generic;
using Gamesmiths.Forge.Godot.Resources.Abilities;
using Godot;
using Movementtests.systems;
namespace Movementtests.managers;
[GlobalClass]
public partial class WeaponInventory(
ForgeAbilityBehavior[] onWeaponStartedFlyingAbilities,
ForgeAbilityBehavior[] onWeaponFlyingTickAbilities,
ForgeAbilityBehavior[] onWeaponStoppedFlyingAbilities,
ForgeAbilityBehavior[] onWeaponStartedPlantedAbilities,
ForgeAbilityBehavior[] onWeaponPlantedTickAbilities,
ForgeAbilityBehavior[] onWeaponStoppedPlantedAbilities
) : Resource
{
[ExportGroup("Flying abilities")]
[Export]
public ForgeAbilityBehavior[] OnWeaponStartedFlyingAbilities { get; set; } = onWeaponStartedFlyingAbilities;
[Export]
public ForgeAbilityBehavior[] OnWeaponFlyingTickAbilities { get; set; } = onWeaponFlyingTickAbilities;
[Export]
public ForgeAbilityBehavior[] OnWeaponStoppedFlyingAbilities { get; set; } = onWeaponStoppedFlyingAbilities;
[ExportGroup("Planted abilities")]
[Export]
public ForgeAbilityBehavior[] OnWeaponStartedPlantedAbilities { get; set; } = onWeaponStartedPlantedAbilities;
[Export]
public ForgeAbilityBehavior[] OnWeaponPlantedTickAbilities { get; set; } = onWeaponPlantedTickAbilities;
[Export]
public ForgeAbilityBehavior[] OnWeaponStoppedPlantedAbilities { get; set; } = onWeaponStoppedPlantedAbilities;
public WeaponInventory() : this([], [], [], [], [], [])
{
}
public Dictionary<WeaponSystem.WeaponEvent, ForgeAbilityBehavior[]> GetEventAbilitiesMap()
{
return new Dictionary<WeaponSystem.WeaponEvent, ForgeAbilityBehavior[]>
{
{ WeaponSystem.WeaponEvent.StartedFlying, OnWeaponStartedFlyingAbilities },
{ WeaponSystem.WeaponEvent.StoppedFlying, OnWeaponStoppedFlyingAbilities },
{ WeaponSystem.WeaponEvent.FlyingTick, OnWeaponFlyingTickAbilities },
{ WeaponSystem.WeaponEvent.StartedPlanted, OnWeaponStartedPlantedAbilities },
{ WeaponSystem.WeaponEvent.StoppedPlanted, OnWeaponStoppedPlantedAbilities },
{ WeaponSystem.WeaponEvent.PlantedTick, OnWeaponPlantedTickAbilities },
};
}
}