Files
MovementTests/components/health/RDeathEffect.cs
Minimata 916a6e7153
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 33s
Create tag and build when new code gets to main / Test (push) Successful in 6m19s
Create tag and build when new code gets to main / Export (push) Successful in 7m39s
some editor icons and a base level scene
2026-01-27 10:35:35 +01:00

13 lines
308 B
C#

using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_thunder.png")]
public partial class RDeathEffect : Resource, IKillable
{
public void Kill(IHealthable source)
{
GD.Print($"Death Effect triggered on {source}");
}
}