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MovementTests/systems/head/fp_blend_tree.tres
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fixed camera and sword animation issue and upgraded to Godot 4.6
2026-01-27 17:47:19 +01:00

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[gd_resource type="AnimationNodeBlendTree" format=3 uid="uid://c26yvcyyyj811"]
[ext_resource type="AnimationNodeStateMachine" uid="uid://3r5oeg0ho0d4" path="res://systems/head/fp_state_machine.tres" id="1_knaxl"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1hkum"]
animation = &"die"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_knaxl"]
animation = &"idle"
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_ao3u1"]
filters = ["../..", "../../FPRig/Sword:position", "../../FPRig/Sword:rotation", "..:position", "..:rotation", ".:position", ".:rotation"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_1hkum"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_knaxl"]
filter_enabled = true
filters = ["..:position", "..:rotation"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_23rmc"]
filter_enabled = true
filters = ["..:position", "..:rotation"]
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_dlkjl"]
filter_enabled = true
filters = ["..:position", "..:rotation", "..:rotation:x", "..:rotation:z"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_23rmc"]
animation = &"hit1"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dlkjl"]
animation = &"jump_end"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ao3u1"]
animation = &"jump_start"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_lwjon"]
animation = &"mantle"
[resource]
graph_offset = Vector2(149.92139, -71.126785)
nodes/output/position = Vector2(1700, -40)
nodes/AnimationNodeStateMachine/node = ExtResource("1_knaxl")
nodes/AnimationNodeStateMachine/position = Vector2(-560, 180)
nodes/Idle/node = SubResource("AnimationNodeAnimation_knaxl")
nodes/Idle/position = Vector2(-100, -20)
nodes/OnHit/node = SubResource("AnimationNodeOneShot_1hkum")
nodes/OnHit/position = Vector2(1240, -60)
nodes/hit1/node = SubResource("AnimationNodeAnimation_23rmc")
nodes/hit1/position = Vector2(1080, 320)
nodes/OnJumpStart/node = SubResource("AnimationNodeOneShot_23rmc")
nodes/OnJumpStart/position = Vector2(140, 0)
nodes/OnJumpEnd/node = SubResource("AnimationNodeOneShot_knaxl")
nodes/OnJumpEnd/position = Vector2(560, -20)
nodes/jump_start/node = SubResource("AnimationNodeAnimation_ao3u1")
nodes/jump_start/position = Vector2(-120, 320)
nodes/jump_end/node = SubResource("AnimationNodeAnimation_dlkjl")
nodes/jump_end/position = Vector2(300, 340)
nodes/OnMantle/node = SubResource("AnimationNodeOneShot_dlkjl")
nodes/OnMantle/position = Vector2(900, -60)
nodes/mantle/node = SubResource("AnimationNodeAnimation_lwjon")
nodes/mantle/position = Vector2(640, 320)
nodes/OnDie/node = SubResource("AnimationNodeOneShot_ao3u1")
nodes/OnDie/position = Vector2(1500, -60)
nodes/Die/node = SubResource("AnimationNodeAnimation_1hkum")
nodes/Die/position = Vector2(1280, 340)
node_connections = [&"output", 0, &"OnDie", &"OnHit", 0, &"OnMantle", &"OnHit", 1, &"hit1", &"OnJumpStart", 0, &"Idle", &"OnJumpStart", 1, &"jump_start", &"OnJumpEnd", 0, &"OnJumpStart", &"OnJumpEnd", 1, &"jump_end", &"OnMantle", 0, &"OnJumpEnd", &"OnMantle", 1, &"mantle", &"OnDie", 0, &"OnHit", &"OnDie", 1, &"Die"]