Files
MovementTests/assets/lift/lift.gd
Minimata 6051588f24
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lots of tutorial fixed
2025-11-10 14:55:16 +01:00

43 lines
1.3 KiB
GDScript

extends Node3D
var lift_already_used : bool = false
@export var end_location : Vector3 = Vector3.ZERO
@export var lift_time : float = 1.0
@onready var button: MeshInstance3D = $Cylinder_001
var player : CharacterBody3D
func finished_climbing() -> void:
player.SetAllowedInputsAll()
func start_climbing() -> void:
var player_start_location = player.global_position
var height_difference = end_location - global_position
var elevator_tween = get_tree().create_tween()
elevator_tween.set_parallel(true)
elevator_tween.set_ease(Tween.EASE_IN_OUT)
elevator_tween.set_trans(Tween.TRANS_CUBIC)
elevator_tween.tween_property(self, "global_position", end_location, lift_time)
elevator_tween.tween_property(player, "global_position", player_start_location + height_difference, lift_time)
elevator_tween.tween_callback(finished_climbing)
func _on_area_3d_body_entered(body: Node3D) -> void:
if lift_already_used:
return
if is_instance_of(body, CharacterBody3D):
player = body
player.SetAllowedInputsMoveCamera()
lift_already_used = true
var button_tween = get_tree().create_tween()
var button_final_pos = button.global_position + Vector3.DOWN * 0.35
button_tween.tween_property(button, "global_position", button_final_pos, 0.3)
button_tween.tween_callback(start_climbing)