Files
MovementTests/scenes/damage/CDamageable.cs

23 lines
576 B
C#

using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CDamageable : Node, IDamageable
{
[Signal]
public delegate void DamageTakenEventHandler(float damageTaken);
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
public float TakeDamage(RDamage damage)
{
var finalDamage = 0f;
foreach (var damageable in DamageModifiers.ToIDamageables())
finalDamage += damageable.TakeDamage(damage);
EmitSignalDamageTaken(finalDamage);
return finalDamage;
}
}