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MovementTests/scenes/player_controller/components/head/fp_state_machine.tres
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complete project reorganization
2026-02-04 11:20:00 +01:00

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[gd_resource type="AnimationNodeStateMachine" format=3 uid="uid://3r5oeg0ho0d4"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_73q32"]
animation = &"idle"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_adm0b"]
advance_mode = 2
[resource]
states/Start/position = Vector2(100, 91)
states/idle/node = SubResource("AnimationNodeAnimation_73q32")
states/idle/position = Vector2(331, 91)
transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_adm0b")]
graph_offset = Vector2(-82, -9)