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MovementTests/scenes/components/health/RDeathEffect.cs
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complete project reorganization
2026-02-04 11:20:00 +01:00

13 lines
308 B
C#

using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_thunder.png")]
public partial class RDeathEffect : Resource, IKillable
{
public void Kill(IHealthable source)
{
GD.Print($"Death Effect triggered on {source}");
}
}