Files
MovementTests/systems/head/HeadSystem.cs
Minimata ef16d6c83f
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 3m47s
feat: broken crouching
2025-07-06 11:49:59 +02:00

42 lines
1.2 KiB
C#

using System;
using Godot;
namespace Movementtests.systems;
public partial class HeadSystem : Node3D
{
private Camera3D _camera;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float LookSensitivity { get; set; } = 1f;
public void Init()
{
Input.SetMouseMode(Input.MouseModeEnum.Captured);
_camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
}
public void LookAround(Vector2 lookDir)
{
// Horizontal movement of head
float angleForHorizontalRotation = lookDir.X * LookSensitivity;
RotateY(angleForHorizontalRotation);
// Vertical movement of head
Vector3 currentCameraRotation = _camera.Rotation;
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity);
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
_camera.Rotation = currentCameraRotation;
}
public Vector3 GetForwardHorizontalVector()
{
return GetGlobalTransform().Basis.Z;
}
public void SetHeight(float height)
{
Position = new Vector3(Position.X, height, Position.Z);
}
}