Files
MovementTests/addons/forge/resources/statescript/resolvers/SignedAngleResolverResource.cs
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update forge
2026-05-17 00:06:44 +02:00

59 lines
1.6 KiB
C#

// Copyright © Gamesmiths Guild.
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Statescript.Properties;
using Godot;
using ForgeNode = Gamesmiths.Forge.Statescript.Node;
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
[Tool]
[GlobalClass]
public partial class SignedAngleResolverResource : StatescriptResolverResource
{
[Export]
public StatescriptResolverResource? From { get; set; }
[Export]
public StatescriptResolverResource? To { get; set; }
[Export]
public StatescriptResolverResource? Axis { get; set; }
[Export]
public bool FromFolded { get; set; }
[Export]
public bool ToFolded { get; set; }
[Export]
public bool AxisFolded { get; set; }
public override string ResolverTypeId => "SignedAngle";
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
{
IPropertyResolver resolver = BuildResolver(graph);
var propertyName = new Forge.Core.StringKey($"__signedangle_{nodeId}_{index}");
graph.VariableDefinitions.DefineProperty(propertyName, resolver);
runtimeNode.BindInput(index, propertyName);
}
public override IPropertyResolver BuildResolver(Graph graph)
{
IPropertyResolver fromResolver =
From?.BuildResolver(graph) ?? new VariantResolver(default, typeof(System.Numerics.Vector2));
IPropertyResolver toResolver =
To?.BuildResolver(graph) ?? new VariantResolver(default, typeof(System.Numerics.Vector2));
if (Axis is not null)
{
IPropertyResolver axisResolver = Axis.BuildResolver(graph);
return new SignedAngleResolver(fromResolver, toResolver, axisResolver);
}
return new SignedAngleResolver(fromResolver, toResolver);
}
}