59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
// Copyright © Gamesmiths Guild.
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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using ForgeNode = Gamesmiths.Forge.Statescript.Node;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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[Tool]
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[GlobalClass]
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public partial class SignedAngleResolverResource : StatescriptResolverResource
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{
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[Export]
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public StatescriptResolverResource? From { get; set; }
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[Export]
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public StatescriptResolverResource? To { get; set; }
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[Export]
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public StatescriptResolverResource? Axis { get; set; }
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[Export]
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public bool FromFolded { get; set; }
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[Export]
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public bool ToFolded { get; set; }
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[Export]
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public bool AxisFolded { get; set; }
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public override string ResolverTypeId => "SignedAngle";
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public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
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{
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IPropertyResolver resolver = BuildResolver(graph);
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var propertyName = new Forge.Core.StringKey($"__signedangle_{nodeId}_{index}");
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graph.VariableDefinitions.DefineProperty(propertyName, resolver);
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runtimeNode.BindInput(index, propertyName);
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}
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public override IPropertyResolver BuildResolver(Graph graph)
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{
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IPropertyResolver fromResolver =
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From?.BuildResolver(graph) ?? new VariantResolver(default, typeof(System.Numerics.Vector2));
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IPropertyResolver toResolver =
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To?.BuildResolver(graph) ?? new VariantResolver(default, typeof(System.Numerics.Vector2));
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if (Axis is not null)
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{
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IPropertyResolver axisResolver = Axis.BuildResolver(graph);
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return new SignedAngleResolver(fromResolver, toResolver, axisResolver);
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}
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return new SignedAngleResolver(fromResolver, toResolver);
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}
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}
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