46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
// Copyright © Gamesmiths Guild.
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#if TOOLS
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using System;
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using Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers.Bases;
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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using Godot;
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using ForgeVariant128 = Gamesmiths.Forge.Statescript.Variant128;
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using SysQuaternion = System.Numerics.Quaternion;
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namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
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[Tool]
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internal sealed partial class QuaternionFromYawPitchRollResolverEditor
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: TernaryNestedResolverEditorBase<QuaternionFromYawPitchRollResolverResource>
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{
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public override string DisplayName => "Quaternion From Yaw Pitch Roll";
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public override string ResolverTypeId => "QuaternionFromYawPitchRoll";
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protected override Type[] FirstFactoryExpectedTypes => ResolverEditorCompatibility.FloatOperandExpectedTypes;
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protected override Type[] SecondFactoryExpectedTypes => ResolverEditorCompatibility.FloatOperandExpectedTypes;
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protected override Type[] ThirdFactoryExpectedTypes => ResolverEditorCompatibility.FloatOperandExpectedTypes;
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protected override Type FirstNestedExpectedType => typeof(float);
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protected override Type SecondNestedExpectedType => typeof(float);
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protected override Type ThirdNestedExpectedType => typeof(float);
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protected override string FirstTitle => "Yaw:";
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protected override string SecondTitle => "Pitch:";
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protected override string ThirdTitle => "Roll:";
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public override bool IsCompatibleWith(Type expectedType)
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{
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return expectedType == typeof(SysQuaternion) || expectedType == typeof(ForgeVariant128);
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}
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}
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#endif
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