Files
MovementTests/systems/ui/general_manager.gd
Minimata 056a68b0ad
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small death animation and toolbox
2026-01-27 16:42:31 +01:00

46 lines
1.5 KiB
GDScript

@icon("res://assets/ui/IconGodotNode/white/icon_gear_2.png")
extends Node
@export_category("Scenes")
@export_group("General")
@export var main_menu_path : String = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"
@export_category("Menus")
@export_group("Overlaid")
@export var lost_menu_scene : PackedScene = preload("uid://ciyq8eiv1mtie")
@export var toolbox_scene : PackedScene = preload("uid://bcn582q8qd4ns")
@export_category("Others")
@export var focused_viewport : Viewport
@export var toolbox_action:GUIDEAction = preload("uid://ca68r7n3bwba3")
# Debug
@onready var debug_layer: CanvasLayer = $"../DebugLayer"
@onready var player: PlayerController = $"../Player"
func _ready() -> void:
toolbox_action.triggered.connect(open_toolbox)
func open_overlaid_menu(menu: PackedScene) -> Node:
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
return menu.instantiate()
func open_toolbox() -> void:
var toolbox: Toolbox = open_overlaid_menu(toolbox_scene)
toolbox.player = player
debug_layer.call_deferred("add_child", toolbox)
func on_player_died() -> void:
var lost_menu: LevelLostMenu = open_overlaid_menu(lost_menu_scene)
get_tree().current_scene.call_deferred("add_child", lost_menu)
lost_menu.restart_pressed.connect(restart_current_level)
lost_menu.main_menu_pressed.connect(back_to_main_menu)
func back_to_main_menu():
SceneLoader.load_scene(main_menu_path)
func restart_current_level():
SceneLoader.reload_current_scene()