Files
MovementTests/addons/guide/inputs/guide_input_joy_button.gd
2025-05-27 19:20:46 +02:00

42 lines
979 B
GDScript

@tool
class_name GUIDEInputJoyButton
extends GUIDEInputJoyBase
@export var button:JoyButton = JOY_BUTTON_A:
set(value):
if value == button:
return
button = value
emit_changed()
func _begin_usage() -> void:
_state.joy_button_state_changed.connect(_refresh)
_refresh()
func _end_usage() -> void:
_state.joy_button_state_changed.disconnect(_refresh)
func _refresh():
_value.x = 1.0 if _state.is_joy_button_pressed(joy_index, button) else 0.0
func is_same_as(other:GUIDEInput) -> bool:
return other is GUIDEInputJoyButton and \
other.button == button and \
other.joy_index == joy_index
func _to_string():
return "(GUIDEInputJoyButton: button=" + str(button) + ", joy_index=" + str(joy_index) + ")"
func _editor_name() -> String:
return "Joy Button"
func _editor_description() -> String:
return "A button press from a joy button."
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
return GUIDEAction.GUIDEActionValueType.BOOL