Files
MovementTests/addons/maaacks_game_template/maaacks_game_template.gd
2025-06-10 18:46:20 +02:00

427 lines
19 KiB
GDScript

@tool
extends EditorPlugin
const PLUGIN_NAME = "Maaack's Game Template"
const PROJECT_SETTINGS_PATH = "maaacks_game_template/"
const EXAMPLES_RELATIVE_PATH = "examples/"
const MAIN_SCENE_RELATIVE_PATH = "scenes/opening/opening_with_logo.tscn"
const MAIN_SCENE_UPDATE_TEXT = "Current:\n%s\n\nNew:\n%s\n"
const OVERRIDE_RELATIVE_PATH = "installer/override.cfg"
const SCENE_LOADER_RELATIVE_PATH = "base/scenes/autoloads/scene_loader.tscn"
const THEMES_DIRECTORY_RELATIVE_PATH = "resources/themes"
const UID_PREG_MATCH = r'uid="uid:\/\/[0-9a-z]+" '
const WINDOW_OPEN_DELAY : float = 0.5
const RUNNING_CHECK_DELAY : float = 0.25
const RESAVING_DELAY : float = 1.0
const OPEN_EDITOR_DELAY : float = 0.1
const MAX_PHYSICS_FRAMES_FROM_START : int = 20
const AVAILABLE_TRANSLATIONS : Array = ["en", "fr"]
const RAW_COPY_EXTENSIONS : Array = ["gd", "md", "txt"]
const OMIT_COPY_EXTENSIONS : Array = ["uid"]
const REPLACE_CONTENT_EXTENSIONS : Array = ["gd", "tscn", "tres", "md"]
var selected_theme : String
var update_plugin_tool_string : String
func _get_plugin_name() -> String:
return PLUGIN_NAME
func get_plugin_path() -> String:
return get_script().resource_path.get_base_dir() + "/"
func get_plugin_examples_path() -> String:
return get_plugin_path() + EXAMPLES_RELATIVE_PATH
func get_copy_path() -> String:
var copy_path = ProjectSettings.get_setting(PROJECT_SETTINGS_PATH + "copy_path", get_plugin_examples_path())
if not copy_path.ends_with("/"):
copy_path += "/"
return copy_path
func _on_theme_selected(theme_resource_path: String) -> void:
selected_theme = theme_resource_path
func _update_gui_theme() -> void:
if selected_theme.is_empty(): return
ProjectSettings.set_setting("gui/theme/custom", selected_theme)
ProjectSettings.save()
func _open_theme_selection_dialog(target_path : String) -> void:
selected_theme = ""
var theme_selection_scene : PackedScene = load(get_plugin_path() + "installer/theme_selection_dialog.tscn")
var theme_selection_instance = theme_selection_scene.instantiate()
theme_selection_instance.confirmed.connect(_update_gui_theme)
theme_selection_instance.theme_selected.connect(_on_theme_selected)
add_child(theme_selection_instance)
var theme_directores : Array[String]
theme_directores.append(target_path + THEMES_DIRECTORY_RELATIVE_PATH)
theme_selection_instance.theme_directories = theme_directores
func _delayed_open_theme_selection_dialog(target_path : String) -> void:
var timer: Timer = Timer.new()
var callable := func():
timer.stop()
_open_theme_selection_dialog(target_path)
timer.queue_free()
timer.timeout.connect(callable)
add_child(timer)
timer.start(WINDOW_OPEN_DELAY)
func _check_theme_needs_updating(target_path : String) -> void:
var current_theme_resource_path = ProjectSettings.get_setting("gui/theme/custom", "")
if current_theme_resource_path != "":
return
var new_theme_resource_path = target_path + MAIN_SCENE_RELATIVE_PATH
if new_theme_resource_path == current_theme_resource_path:
return
_delayed_open_theme_selection_dialog(target_path)
func _update_main_scene(target_path : String, main_scene_path : String) -> void:
ProjectSettings.set_setting("application/run/main_scene", main_scene_path)
ProjectSettings.save()
_check_theme_needs_updating(target_path)
func _check_main_scene_needs_updating(target_path : String) -> void:
var current_main_scene_path = ProjectSettings.get_setting("application/run/main_scene", "")
var new_main_scene_path = target_path + MAIN_SCENE_RELATIVE_PATH
if new_main_scene_path != current_main_scene_path:
_open_main_scene_confirmation_dialog(target_path, current_main_scene_path, new_main_scene_path)
return
_check_theme_needs_updating(target_path)
func _open_main_scene_confirmation_dialog(target_path : String, current_main_scene : String, new_main_scene : String) -> void:
var main_confirmation_scene : PackedScene = load(get_plugin_path() + "installer/main_scene_confirmation_dialog.tscn")
var main_confirmation_instance : ConfirmationDialog = main_confirmation_scene.instantiate()
main_confirmation_instance.dialog_text += MAIN_SCENE_UPDATE_TEXT % [current_main_scene, new_main_scene]
main_confirmation_instance.confirmed.connect(_update_main_scene.bind(target_path, new_main_scene))
main_confirmation_instance.canceled.connect(_check_theme_needs_updating.bind(target_path))
add_child(main_confirmation_instance)
func _open_play_opening_confirmation_dialog(target_path : String) -> void:
var play_confirmation_scene : PackedScene = load(get_plugin_path() + "installer/play_opening_confirmation_dialog.tscn")
var play_confirmation_instance : ConfirmationDialog = play_confirmation_scene.instantiate()
play_confirmation_instance.confirmed.connect(_run_opening_scene.bind(target_path))
play_confirmation_instance.canceled.connect(_check_main_scene_needs_updating.bind(target_path))
add_child(play_confirmation_instance)
func _open_delete_examples_confirmation_dialog(target_path : String) -> void:
var delete_confirmation_scene : PackedScene = load(get_plugin_path() + "installer/delete_examples_confirmation_dialog.tscn")
var delete_confirmation_instance : ConfirmationDialog = delete_confirmation_scene.instantiate()
delete_confirmation_instance.confirmed.connect(_delete_source_examples_directory.bind(target_path))
delete_confirmation_instance.canceled.connect(_check_main_scene_needs_updating.bind(target_path))
add_child(delete_confirmation_instance)
func _open_delete_examples_short_confirmation_dialog() -> void:
var delete_confirmation_scene : PackedScene = load(get_plugin_path() + "installer/delete_examples_short_confirmation_dialog.tscn")
var delete_confirmation_instance : ConfirmationDialog = delete_confirmation_scene.instantiate()
delete_confirmation_instance.confirmed.connect(_delete_source_examples_directory)
add_child(delete_confirmation_instance)
func _run_opening_scene(target_path : String) -> void:
var opening_scene_path = target_path + MAIN_SCENE_RELATIVE_PATH
EditorInterface.play_custom_scene(opening_scene_path)
var timer: Timer = Timer.new()
var callable := func() -> void:
if EditorInterface.is_playing_scene(): return
timer.stop()
_open_delete_examples_confirmation_dialog(target_path)
timer.queue_free()
timer.timeout.connect(callable)
add_child(timer)
timer.start(RUNNING_CHECK_DELAY)
func _delete_directory_recursive(dir_path : String) -> void:
if not dir_path.ends_with("/"):
dir_path += "/"
var dir = DirAccess.open(dir_path)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
var error : Error
while file_name != "" and error == 0:
var relative_path = dir_path.trim_prefix(get_plugin_examples_path())
var full_file_path = dir_path + file_name
if dir.current_is_dir():
_delete_directory_recursive(full_file_path)
else:
error = dir.remove(file_name)
file_name = dir.get_next()
if error:
push_error("plugin error - deleting path: %s" % error)
else:
push_error("plugin error - accessing path: %s" % dir)
dir.remove(dir_path)
func _delete_source_examples_directory(target_path : String = "") -> void:
var examples_path = get_plugin_examples_path()
var dir := DirAccess.open("res://")
if dir.dir_exists(examples_path):
_delete_directory_recursive(examples_path)
EditorInterface.get_resource_filesystem().scan()
remove_tool_menu_item("Copy " + _get_plugin_name() + " Examples...")
remove_tool_menu_item("Delete " + _get_plugin_name() + " Examples...")
if not target_path.is_empty():
_check_main_scene_needs_updating(target_path)
func _replace_file_contents(file_path : String, target_path : String) -> void:
var extension : String = file_path.get_extension()
if extension not in REPLACE_CONTENT_EXTENSIONS:
return
var file = FileAccess.open(file_path, FileAccess.READ)
var regex = RegEx.new()
regex.compile(UID_PREG_MATCH)
if file == null:
push_error("plugin error - null file: `%s`" % file_path)
return
var original_content = file.get_as_text()
var replaced_content = regex.sub(original_content, "", true)
replaced_content = replaced_content.replace(get_plugin_examples_path().trim_prefix("res://"), target_path.trim_prefix("res://"))
# Replace game state example class names.
replaced_content = replaced_content.replace("StateExample", "State")
file.close()
if replaced_content == original_content: return
file = FileAccess.open(file_path, FileAccess.WRITE)
file.store_string(replaced_content)
file.close()
func _save_resource(resource_path : String, resource_destination : String, whitelisted_extensions : PackedStringArray = []) -> Error:
var extension : String = resource_path.get_extension()
if whitelisted_extensions.size() > 0:
if not extension in whitelisted_extensions:
return OK
if extension == "import":
# skip import files
return OK
var file_object = load(resource_path)
if file_object is Resource:
var possible_extensions = ResourceSaver.get_recognized_extensions(file_object)
if possible_extensions.has(extension):
return ResourceSaver.save(file_object, resource_destination, ResourceSaver.FLAG_CHANGE_PATH)
else:
return ERR_FILE_UNRECOGNIZED
else:
return ERR_FILE_UNRECOGNIZED
return OK
func _raw_copy_file_path(file_path : String, destination_path : String) -> Error:
var dir := DirAccess.open("res://")
var error := dir.copy(file_path, destination_path)
return error
func _copy_override_file() -> void:
var override_path : String = get_plugin_path() + OVERRIDE_RELATIVE_PATH
_raw_copy_file_path(override_path, "res://"+override_path.get_file())
func _copy_file_path(file_path : String, destination_path : String, target_path : String) -> Error:
var error : Error
if file_path.get_extension() in OMIT_COPY_EXTENSIONS:
return error
if file_path.get_extension() in RAW_COPY_EXTENSIONS:
error = _raw_copy_file_path(file_path, destination_path)
else:
error = _save_resource(file_path, destination_path)
if error == ERR_FILE_UNRECOGNIZED:
error = _raw_copy_file_path(file_path, destination_path)
if not error:
_replace_file_contents(destination_path, target_path)
return error
func _copy_directory_path(dir_path : String, target_path : String) -> void:
if not dir_path.ends_with("/"):
dir_path += "/"
var dir = DirAccess.open(dir_path)
if dir:
dir.list_dir_begin()
var file_name = dir.get_next()
var error : Error
while file_name != "" and error == 0:
var relative_path = dir_path.trim_prefix(get_plugin_examples_path())
var destination_path = target_path + relative_path + file_name
var full_file_path = dir_path + file_name
if dir.current_is_dir():
if not dir.dir_exists(destination_path):
error = dir.make_dir(destination_path)
_copy_directory_path(full_file_path, target_path)
else:
error = _copy_file_path(full_file_path, destination_path, target_path)
file_name = dir.get_next()
if error:
push_error("plugin error - copying path: %s" % error)
else:
push_error("plugin error - accessing path: %s" % dir_path)
func _update_scene_loader_path(target_path : String) -> void:
var file_path : String = get_plugin_path() + SCENE_LOADER_RELATIVE_PATH
var file_text : String = FileAccess.get_file_as_string(file_path)
var prefix : String = "loading_screen_path = \""
var target_string = prefix + get_plugin_path() + "base/"
var replacing_string = prefix + target_path
file_text = file_text.replace(target_string, replacing_string)
var file = FileAccess.open(file_path, FileAccess.WRITE)
file.store_string(file_text)
file.close()
func _delayed_play_opening_confirmation_dialog(target_path : String) -> void:
var timer: Timer = Timer.new()
var callable := func():
timer.stop()
_open_play_opening_confirmation_dialog(target_path)
timer.queue_free()
timer.timeout.connect(callable)
add_child(timer)
timer.start(WINDOW_OPEN_DELAY)
func _wait_for_scan_and_delay_next_prompt(target_path : String) -> void:
var timer: Timer = Timer.new()
var callable := func():
if EditorInterface.get_resource_filesystem().is_scanning(): return
timer.stop()
_delayed_play_opening_confirmation_dialog(target_path)
timer.queue_free()
timer.timeout.connect(callable)
add_child(timer)
timer.start(RUNNING_CHECK_DELAY)
func _delayed_saving_and_next_prompt(target_path : String) -> void:
var timer: Timer = Timer.new()
var callable := func():
timer.stop()
EditorInterface.save_all_scenes()
EditorInterface.get_resource_filesystem().scan()
_wait_for_scan_and_delay_next_prompt(target_path)
timer.queue_free()
timer.timeout.connect(callable)
add_child(timer)
timer.start(RESAVING_DELAY)
func _add_translations() -> void:
var dir := DirAccess.open("res://")
var translations : PackedStringArray = ProjectSettings.get_setting("internationalization/locale/translations", [])
for available_translation in AVAILABLE_TRANSLATIONS:
var translation_path = get_plugin_path() + ("base/translations/menus_translations.%s.translation" % available_translation)
if dir.file_exists(translation_path) and translation_path not in translations:
translations.append(translation_path)
ProjectSettings.set_setting("internationalization/locale/translations", translations)
func _copy_to_directory(target_path : String) -> void:
ProjectSettings.set_setting(PROJECT_SETTINGS_PATH + "copy_path", target_path)
ProjectSettings.save()
if not target_path.ends_with("/"):
target_path += "/"
_copy_directory_path(get_plugin_examples_path(), target_path)
_update_scene_loader_path(target_path)
_copy_override_file()
_delayed_saving_and_next_prompt(target_path)
func _open_input_icons_dialog() -> void:
var input_icons_scene : PackedScene = load(get_plugin_path() + "installer/kenney_input_prompts_installer.tscn")
var input_icons_instance = input_icons_scene.instantiate()
input_icons_instance.copy_dir_path = get_copy_path()
add_child(input_icons_instance)
func _open_path_dialog() -> void:
var destination_scene : PackedScene = load(get_plugin_path() + "installer/destination_dialog.tscn")
var destination_instance : FileDialog = destination_scene.instantiate()
destination_instance.dir_selected.connect(_copy_to_directory)
destination_instance.canceled.connect(_check_main_scene_needs_updating.bind(get_copy_path()))
add_child(destination_instance)
func _open_confirmation_dialog() -> void:
var confirmation_scene : PackedScene = load(get_plugin_path() + "installer/copy_confirmation_dialog.tscn")
var confirmation_instance : ConfirmationDialog = confirmation_scene.instantiate()
confirmation_instance.confirmed.connect(_open_path_dialog)
confirmation_instance.canceled.connect(_check_main_scene_needs_updating.bind(get_copy_path()))
add_child(confirmation_instance)
func _open_check_plugin_version() -> void:
if ProjectSettings.has_setting(PROJECT_SETTINGS_PATH + "disable_update_check"):
if ProjectSettings.get_setting(PROJECT_SETTINGS_PATH + "disable_update_check"):
return
else:
ProjectSettings.set_setting(PROJECT_SETTINGS_PATH + "disable_update_check", false)
ProjectSettings.save()
var check_version_scene : PackedScene = load(get_plugin_path() + "installer/check_plugin_version.tscn")
var check_version_instance : Node = check_version_scene.instantiate()
check_version_instance.auto_start = true
check_version_instance.new_version_detected.connect(_add_update_plugin_tool_option)
add_child(check_version_instance)
func _open_update_plugin() -> void:
var update_plugin_scene : PackedScene = load(get_plugin_path() + "installer/update_plugin.tscn")
var update_plugin_instance : Node = update_plugin_scene.instantiate()
update_plugin_instance.auto_start = true
update_plugin_instance.update_completed.connect(_remove_update_plugin_tool_option)
add_child(update_plugin_instance)
func _add_update_plugin_tool_option(new_version : String) -> void:
update_plugin_tool_string = "Update %s to v%s..." % [_get_plugin_name(), new_version]
add_tool_menu_item(update_plugin_tool_string, _open_update_plugin)
func _remove_update_plugin_tool_option() -> void:
if update_plugin_tool_string.is_empty(): return
remove_tool_menu_item(update_plugin_tool_string)
update_plugin_tool_string = ""
func _deprecate_old_setting_name() -> void:
if not ProjectSettings.has_setting(PROJECT_SETTINGS_PATH + "disable_plugin_dialogues"): return
var prior_setting : bool = ProjectSettings.get_setting(PROJECT_SETTINGS_PATH + "disable_plugin_dialogues", false)
ProjectSettings.set_setting(PROJECT_SETTINGS_PATH + "disable_install_wizard", prior_setting)
ProjectSettings.set_setting(PROJECT_SETTINGS_PATH + "disable_plugin_dialogues", null)
func _show_plugin_dialogues() -> void:
_deprecate_old_setting_name()
if ProjectSettings.has_setting(PROJECT_SETTINGS_PATH + "disable_install_wizard") :
if ProjectSettings.get_setting(PROJECT_SETTINGS_PATH + "disable_install_wizard") :
return
_open_confirmation_dialog()
ProjectSettings.set_setting(PROJECT_SETTINGS_PATH + "disable_install_wizard", true)
ProjectSettings.save()
func _resave_if_recently_opened() -> void:
if Engine.get_physics_frames() < MAX_PHYSICS_FRAMES_FROM_START:
var timer: Timer = Timer.new()
var callable := func():
if Engine.get_frames_per_second() >= 10:
timer.stop()
EditorInterface.save_scene()
timer.queue_free()
timer.timeout.connect(callable)
add_child(timer)
timer.start(OPEN_EDITOR_DELAY)
func _add_tool_options() -> void:
var examples_path = get_plugin_examples_path()
var dir := DirAccess.open("res://")
if dir.dir_exists(examples_path):
add_tool_menu_item("Copy " + _get_plugin_name() + " Examples...", _open_path_dialog)
add_tool_menu_item("Delete " + _get_plugin_name() + " Examples...", _open_delete_examples_short_confirmation_dialog)
add_tool_menu_item("Use Input Icons for " + _get_plugin_name() + "...", _open_input_icons_dialog)
_open_check_plugin_version()
func _remove_tool_options() -> void:
var examples_path = get_plugin_examples_path()
var dir := DirAccess.open("res://")
if dir.dir_exists(examples_path):
remove_tool_menu_item("Copy " + _get_plugin_name() + " Examples...")
remove_tool_menu_item("Delete " + _get_plugin_name() + " Examples...")
remove_tool_menu_item("Use Input Icons for " + _get_plugin_name() + "...")
_remove_update_plugin_tool_option()
func _enter_tree() -> void:
add_autoload_singleton("AppConfig", get_plugin_path() + "base/scenes/autoloads/app_config.tscn")
add_autoload_singleton("SceneLoader", get_plugin_path() + "base/scenes/autoloads/scene_loader.tscn")
add_autoload_singleton("ProjectMusicController", get_plugin_path() + "base/scenes/autoloads/project_music_controller.tscn")
add_autoload_singleton("ProjectUISoundController", get_plugin_path() + "base/scenes/autoloads/project_ui_sound_controller.tscn")
_add_tool_options()
_add_translations()
_show_plugin_dialogues()
_resave_if_recently_opened()
func _exit_tree() -> void:
remove_autoload_singleton("AppConfig")
remove_autoload_singleton("SceneLoader")
remove_autoload_singleton("ProjectMusicController")
remove_autoload_singleton("ProjectUISoundController")
_remove_tool_options()