Files
MovementTests/components/damage/CDamageable.cs
Minimata db49703326
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Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
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added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
2026-01-21 16:46:20 +01:00

32 lines
1.1 KiB
C#

using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CDamageable : Node, IDamageable
{
public event Action<IDamageable, DamageRecord> DamageTaken;
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
var finalDamage = 0f;
foreach (var damageable in DamageModifiers.ToIDamageables())
finalDamage += damageable.TakeDamage(damageRecord).Damage.DamageDealt;
var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
DamageTaken?.Invoke(this, finalDamageRecord);
return finalDamageRecord;
}
public DamageRecord ComputeDamage(DamageRecord damageRecord)
{
var finalDamage = 0f;
foreach (var damageable in DamageModifiers.ToIDamageables())
finalDamage += damageable.ComputeDamage(damageRecord).Damage.DamageDealt;
return damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
}
}