Files
MovementTests/.gitea/workflows/dev-branch.yaml
2026-01-25 19:36:22 +01:00

77 lines
2.3 KiB
YAML

name: Create tag and build when new code gets to main
run-name: Create tag and build when new code gets to main
on:
push:
branches:
- '**' # matches every branch
- '!main' # except main
- '!release/*' # except release branches
tags-ignore:
- "**"
env:
GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests
jobs:
Export:
runs-on: ubuntu-latest
steps:
- name: Install node, xvfb, curl and zip
run: |
apt update && apt -y install curl zip nodejs xvfb
# - name: Checkout with LFS
# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
# with:
# checkout-version: 3
- name: Checkout
uses: actions/checkout@v6
with:
lfs: false
persist-credentials: true
- name: Checkout LFS
run: |
git lfs install --local
AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
git lfs pull
# - name: Setup dotnet
# uses: actions/setup-dotnet@v5
# with:
# dotnet-version: '9.0.x'
- name: Launch Godot
uses: godot-gdunit-labs/gdUnit4-action@v1
with:
godot-version: '4.5.1'
godot-net: true
godot-force-mono: true
dotnet-version: 'net9.0'
version: 'v6.0.3'
paths: |
res://tests/
timeout: 1
publish-report: false
upload-report: false
- name: Test action
run: echo ${{ github.workspace }}
- name: Upload test report
uses: actions/upload-artifact@v3-node20
with:
name: Test Report
path: ${{ github.workspace }}/reports/test-result.html
- name: Build Windows
run: |
mkdir -v -p build/windows
/home/runner/godot-linux/godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe