Files
MovementTests/menus/scenes/overlaid_menus/inventory_wrapper.gd
Minimata bed1384dc7
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fixed inventory + using Sync bindings
2026-05-04 10:19:00 +02:00

16 lines
332 B
GDScript

@tool
@icon("res://assets/ui/IconGodotNode/control/icon_crate_02.png")
class_name InventoryWrapper
extends OverlaidMenu
@onready var inventory: Control = %Inventory
func _ready() -> void:
if Engine.is_editor_hint(): return
func _handle_cancel_input() -> void:
hide_menu()
func _on_close_button_pressed() -> void:
hide_menu()