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MovementTests/addons/gdUnit4/src/core/discovery/GdUnitGUID.gd
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GDScript

## A class representing a globally unique identifier for GdUnit test elements.
## Uses random values to generate unique identifiers that can be used
## to track and reference test cases and suites across the test framework.
class_name GdUnitGUID
extends RefCounted
## The internal string representation of the GUID.
## Generated using Godot's ResourceUID system when no existing GUID is provided.
var _guid: String
## Creates a new GUID instance.
## If no GUID is provided, generates a new one using Godot's ResourceUID system.
func _init(from_guid: String = "") -> void:
if from_guid.is_empty():
_guid = _generate_guid()
else:
_guid = from_guid
## Compares this GUID with another for equality.
## Returns true if both GUIDs represent the same unique identifier.
func equals(other: GdUnitGUID) -> bool:
return other._guid == _guid
## Generates a custom GUID using random bytes.[br]
## The format uses 16 random bytes encoded to hex and formatted with hyphens.
static func _generate_guid() -> String:
# Pre-allocate array with exact size needed
var bytes := PackedByteArray()
bytes.resize(16)
# Fill with random bytes
for i in range(16):
bytes[i] = randi() % 256
bytes[6] = (bytes[6] & 0x0f) | 0x40
bytes[8] = (bytes[8] & 0x3f) | 0x80
return bytes.hex_encode().insert(8, "-").insert(16, "-").insert(24, "-")
func _to_string() -> String:
return _guid