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22 lines
546 B
GDScript
22 lines
546 B
GDScript
#!/usr/bin/env -S godot -s
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extends SceneTree
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var _cli_runner: GdUnitTestCIRunner
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func _initialize() -> void:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MINIMIZED)
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_cli_runner = GdUnitTestCIRunner.new()
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root.add_child(_cli_runner)
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# do not use print statements on _finalize it results in random crashes
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func _finalize() -> void:
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queue_delete(_cli_runner)
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if OS.is_stdout_verbose():
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prints("Finallize ..")
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prints("-Orphan nodes report-----------------------")
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Window.print_orphan_nodes()
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prints("Finallize .. done")
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